Sunday, 12 May 2024

Wormaster 2024 - Warmaster event game one

12 months ago I attended my first Warmaster event for about fifteen years I enjoyed it so much I went back this year for more.
This time I used the upcoming event to get my Daemon army into a usable 2,000 point force

I ended up with:

7 Hordes
2 Cavalry
4 Hounds
2 Beasts
1 Flyers
1 Overlord (General + wizard)
1 Hero (the red one, tooled up for fighting)
1 Sorcerer (with a dispel scroll)

I had intended to paint another unit of cavalry but couldn't find them in the leadpile, so subbed in some hounds and jiggled the magic items around. Two units of Beasts felt unwise but it was either them of a Greater Daemon and everyone says they suck. All models original GW metals - so no chariots available,

I'd had a few warm up type games while getting familiar with the Daemons, but only a single 2k game and I'd not been very successful - but then that's not usually the point of my gaming anyway - unkind regular readers may think I'm making virtue out of necessity with this approach.

First game was to be against an army I'd never played before - Dogs of War, commanded by Adam - last year's winner of the whole shebang no less. 

There were five objectives scattered about the table, with bonus victory points attached for holding them when the game ended.


I had decided my best plan was to mostly charge.


A peaceful hamlet in Border Princes attracts the attention of the fickle powers of Chaos.


Blood for the Blood God!


Bird - man's eye view.


Pikemen - no idea how they work, or what they do - best just charge them in the face.


Adam's army was lovely, all the models based on the old WFB range.


A big mob of light cavalry.


My multi-hued hordes soon overran the hill with an objective on it.


The ladies on lizards set off to deal with the light horse.


That's a big long line of troops!


The Beasts failed a command check or two and lagged behind.


More swift cavalry whipped around the tower.


The bird-men attempted something clever, failed and were left hanging in front of the Khorne hordes.


The ladies had grabbed the hill and a failed command meant they didn't get charged by light horse.


Some of the Khorne doggies had unwisely failed to charge home and were in turn charged in the flank and driven back over a fortuitously placed bridge.


The Khorne hordes revved themselves up for a charge.


While one stand attacked the bird-men the others ploughed on into the pike, with the Beasts finally finding forward gear and joining them.


The ladies charged the light horse. The field meant they wouldn't get a charge bonus, but I hoped more attacks and better armour would be enough. (I hadn't really done the maths).


Over on my right the other Khorne hounds were chewing on some light cavalry.


The centre became a huge scrum.


One which the Daemons mostly got the better of.


However the deaths of the pike came at some cost and the ladies had very much bounced off the light cavalry, leaving them something of a mop up operation.


Although the Angry Red Dogs took some cavalry back to the Skull Throne the game was up as my break point was reached.


I was, TBF, comprehensively outplayed and I also got a bit carried away with charging, which didn't help things. A good fun game though and when the Daemon Beasts were carving through the pike blocks like Oliver Reed at a Bottomless Brunch it was all jolly exciting.

I finished with a paltry 400 or so points, Adam had got three times that many.

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