As a change of pace from mythical Greece Scrivs invited me over for a game of Pickett's Charge using his lovely ACW collection.
I took command of the "thin blue line" of Union troops defending a fence line while Scrivs was the grey confederate hordes. We each had three brigades but I only started with one on table and two in reserve whereas the Confederacy had the reverse.
The Union boys line the fences
If you roll poorly your troops suffer penalties in future rounds unless you sort things out - we marked this with "smoke".
Some unlucky dice rolling by Cleetus Scrivens the Rebel commander saw his troops go "hesitant" which meant he couldn't charge home.
Pickett's Charge gave a good game - it's a simple system (it helps when Scrivs knows *all* the rules) that seem, to my untutored eye, to give a passable impression of ACW action. March into position. Stiff exchange of fire. Occasional bloody but reluctant charging.
Scrivs was very lucky with some of his shooting rolls and I was under lots of pressure early on, however his dice discipline deserted him at crucial times meaning his Rebels wouldn't charge home. It was always a tough task for them to charge a defended fence line but delays meant I was always *just* able to shore up my defences.
Hallelujah!