Monday, 30 March 2026

Dragon Rampant Campaign - The Valley of Jeff - Game Five

The Orcs continued their pell-mell flight down the valley before splashing across the waters of the River Jeff with the Dwarfs in hot pursuit. Turnbing once again to face their foe they determined not to let the Oakenfinger Clan cross Black Ford and enter Orc territory!

The report in video form


Having lost the last game I would be defending as the Dwarfs attempted to cross the river

I had tweaked my army (possibly more than the campaign rules allow!) and included a Bloodthirsty giant!
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My forces were soon pushing up - the Dwarfs content to bide their time.


Once again my Orc Ladz faced Dwarfs across the rickety-rackety bridge.


The goat riders were proving annoying.


Sadly I forgot a piece of advice I'd given myself before the battle - "don't let the giant get charged".


Over on the rickety-rackety bridge the hearthguard disposed of the Orcs and set forth toward Orc territory


Followed by some of their fellows


The Orc Scouts were, at least, still alive


The Orc Shaman had formed a wall of spears


Aided by some magic the remains of the Orc boys splashed across Black Ford and charged home.


They were at half strength, charging an undamaged heavy infantry unit - the outcome was always likely to be unfavourable.


Dwarfs were pouring across the rickety-rackety bridge


With no-one left to oppose them


The boys dealt with the crossbow armed dwarfs felt able to brave the Black Ford


Preceded by the Goat Riders


the scouts were reduced to a single model as the Shaman bravely went hunting Dwarf



Defiant to the last


It was a forlorn and unlikely quest


The ford was in Dwarf hands!


Some additional phone pictures





All went very badly for my greenskins. When the giant went cheaply the numbers were always against me and Martins crossbow Dwarfs seem at last to have worked out how to shoot!

Next game will see the Orcs driven further up their side of the valley!

Sunday, 29 March 2026

Warmaster Kislev Bear Cavalry

More Kislev cavalry for Warmaster.

The astute amongst you will be keen to point out that there's no such unit in the Warmaster army lists. This is quite correct. So I'll be using these to represent a unit of Winged Lancers that has been upgraded with a magic banner or sword. If nothing else it'll remind me to use it!







Again from the Greenskin Miniatures range, printed by Chum Dave.

A couple of pictures with their fellow Kislevites from yesterday


Saturday, 28 March 2026

Warmaster Kislev Winged Lancers

Printed for me by Chum Dave these are Greenskin miniatures Kislev Winged lancers for Warmaster







My Kislev leadpile is now all but exhausted (there are a few characters left unpainted) and as I have discovered the Winged Lancers are probably the best units in the army list, so I needed some more. Any metals are as rare as hens teeth and priced accordingly, and these are lovely sculpts and match the metals reasonably well. You can take a maximum of six in a 2K point army, so this unit gets me a little closer to that mark.

They're painted broadly to match the classic Citadel 28mm models from the Kislev mini army book for way back when.

Tuesday, 24 March 2026

Warmaster Jungle Ruins

Martin very kindly printed these up for me. They're free STLs from Thingiverse


Quick and dirty paint jobs with Contrast paints.
I may go back and add some turf stype stuff to jazz them up a bit but they'll be fine the next time Alan gets his Lizards out.

And here they are with some Zombies, wandering over from the Vampire Coast presumably, for scale



Monday, 23 March 2026

Warmaster cottages

I ended up with several of the Warmaster Cottages from Wargamer Minis after the WM25 event. We'll add them to our scenery collection for future Warmaster Tournaments, so I speed painted these two.





Very jolly and quick to do

Monday, 16 March 2026

What a Cowboy!

Scrivs offered to host a game of What a Cowboy! - which felt like it'd be a pleasing change of pace, so I happily agreed.

I have the "What a Tanker!" rules but the Cowboy version was new to me.
Scrivs had a lovely table waiting me and a scenario from the book - a "3.10 to Yuma" type situation with a Marshall and some greenhorns trying to escort a prisoner in a wagon off the table and the prisoner's gang trying to affect a rescue.

I took the gang of three desperaos

The fontier settlement of Rudings Town.


Quiet streets, tension in the air.


Just the sound of lonesome wind and a few tumbleweeds blowing about


The storekeep waited to see the prisoner escorted out of town



High up in the rocks deadly eyes were watching.


Whilst below other gang members were sneaking through the maze of rocks


The wagon started out from town at quite a lick.


The locals silently watched as the wagon rolled by


The Marshall kept page, his Winchester at hand


Three volunteers accompanied the wagon and it's prized cargo


Shots rang out from high in the cliffs and the wagon driver was hit!


The trap was sprung



The inexperienced greenhorns on the wagon were caught by surprise


The wagon halted as a new driver tried to take the reins.
Meanwhile another of the escorting townsfolk found himself in a gunfight with the leader of the rescue gang.


Bullets ricocheted of the surrounding rocks as the more experienced gunfighter chased down his prey



A new driver had control of the wagon but a third gang member emerged from the bush firing a pistol in each hand.


Things were looking bleak for the wagon drivers as another went down bleeding.




Gamely the greenhorns fired back, drawing blood


It was time for the Marshall to take control, sneaking up he caught the gang member in his sights


Shooting the no-good varmint in the back!


With that the last survivor of the wagon crew whipped up the horses and raced clear of the ambush


The Marshall took a few last pot-shots at the outlaw up on the cliffs


Before joining the escaping wagon and prisoner


The lead of the ambush cursed his poor luck as he watched the wagon roll into the distance.


Great fun game. The dice mechanics made for enough crunchy decision making without being too taxing and it played really well.
It helps to play on such lovely terrain with really nice models.

I. Will. Not. Start. A. New. Period.