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Once more to General B.'s for some more Wars of the Roses gaming.
Taxmen had arrived in Ilkestoyne.
Hearing this Kerbye rallied his men, hoping to seize the taxmen's loot from under Ballroom's nose.
Once more the Percy Archers joined Kerbye and his retainers
The Irish Mercenaries too were pressed into service
They were eager to hunt down a taxman or two
The Percy bill took up position on a hill overlooking Ilkestoyne
A taxman was spotted on the road out of town
Whilst a taxwoman raced across a nearby hill
The Irish raced forward
And the bill advanced more steadily
Kerbye's Scouts grabbed the hapless taxman
As the Irish closed in on his female associate.
And the Percy bow claimed another tax collector
Ballroom and his men decided to intervene
His archers soon lined a fence
Whilst their fellows raced through the streets of Ilkestoyne to grab another taxwoman
The Scouts had retreated to the woods but turned to shoot at the Ballroom arches
In turn they advanced on the scouts
Ballroom's men took another taxman into "protective custody"
Kerbye himself was galloping back and forth exhorting his men.
On the hill the Percy archers delayed their withdrawal
And exchanged ineffective bow shots with their Ballrrom opposite numbers
Ballroom's knights closed on the archers on the hill
Kerbye and Ballrooom fought out another duel
Honour satisfied they both retired unhurt
The Percy archery proved devastating and the knight's charge faltered
The Northumbrians taunted their opponents
Kerbye succumbed to a rush of blood and charged into Ballroom's retainers
He was duly cut down and with that the battle soon drew to a close with Ballroom in possession of most of the tax collectors and, more importantly their taxes!
A great fun game - expert archers are brutal in these games and so they were again in this one.
We experimented with a Random Boast Generation system. Each of us was dealt three cards each with one of the boasts from the rulebook on. Players *must* keep at least one and may keep up to 3 points worth of boasts
Scrivs and James have recently been bitten by the 10mm bug and put together armies for Midgard using Wargames Atlantic plastics and Forest Dragon prints. I obviously have quite a large collection of Warmaster figures but I have no intention of rebasing them permanently to play Midgard with. I was musing on getting some appropriately sized Warbases bases and adding steel to the top to allow me to use my magnetised Warmaster armies when someone on Facebook showed off and shared some 3D Printed sabots they'd designed. Martin very kindly printed some up for me and so, when James was looking for a reason to playtest some trial undead rules I was able to provide both an opponent and some suitable undead troops.
Here's the game in video form
The Empire army assembles
The horse were assigned the left flank
The raving flagellants were in the centre.
A host of undead manifested (we gave them all the same rules regardless of models - it was a playtest of those specific rules)
As well as undead there were Orcs and trolls to deal with
But a Necromancer held sway in the centre
More Orcs were on the left of their force
The Empire held their ground as the evil force surged forward.
the White Wolves however saw their chance to ride down the wargs
the Pistoliers strayed close to the enemy lines
As the Knights of Sigmar's Blood held back.
The Empire shooting did little to slow the onrushing horde
The pistoliers had indeed got a little too close for comfort
The Empire line stood firm
Well, apart from the flagellants, who charged and the Knights of Sigmar's blood who sought to avenge the fallen pistoliers
The Knights found the Trolls tough going
The flagellants did what flagellants do - inflicted pain and died in the process
the flanking Empire troops adjusted to close on the strong evil centre
As the flagellants went down swinging
The Knights too were taking punishment
The Empire centre was in danger of being overwhelmed
But the threat to their flank saw the undead turn as the Empire crossbows inflicted bloody ruin on the Orc flank
Only a single unit of Orcs survived the hail or darts
The flagellants met their demise (much to their delight no doubt) as the Empre general was drawn in to mthe fray
The White Wolves had worked their way to the rear but the Necromancer called up more undead to block their way
The fight was in full swing
The trolls were now threatening the Empire flank
The Empire General hung on grimly
The Orc left had been destroyed
Disaster struck the Necromancer - the dreaded "double raven" saw him banished from the mortal realm.
Fortified by the Wizard the crossbowmen poured fire into the Trolls
The trolls were routed and with that the Empire was able to claim the victory!
A great game - the playtest undead rules worked well and I felt under pressure the whole game until suddenly their Reputation deserted them and I ran out a victor by a large margin
Getting the 10mm armies out for Warmaster was also great fun.