Saturday, 14 March 2026

Lion Rampant Wars of the Roses

Over to General B.'s to resume hostilities between the Lords Kerbye and Ballroom.

24 point stand up fight withe the village of Ilkestoyne forming a bottleneck.

Kerbye's Percy allies check their bowstrings


Kerbye and his men-at-arms decide to take the direct route in to the village.


Scouts scuttle into the wood as the rest of the Percy retinue assemble


Kerbye's cavalry prepare to sweep around the flank.


The green rolling fields around Ilekstoyne 


Off go the horse


Ballroom's retainers draw a bead down the main thoroughfare


Pushing up to control the village


As Kerbye's men advance


With one of the Ballroom archer units battered the cavalry dare to cross open ground


The Percy men, protected by the wall are winning the exchange of arrows



Ballroom's bill are well hidden behind the sturdy timber framed houses


The horse ride down the archers!


The archers melt away!


Ballroom launches his retainers at the horse, who countergharge



The scouts make hard work of advancing through the village


Ballroom's men control the streets



Kerbye orders his men on


Emboldened Kerbye advances down main street


Trusting in his armour to hold off the Ballroom arrows


Kerbye springs his trap as his bill burst upon the unsuspecting Ballroom archers



The narrow streets impede the billmen's work


The fight does not go to plan and both sides retire battered


Kerby, free from the threat of archery advances and Ballroom's bill vault the fences to engage them



the narrow streets run red with blood



His bill vanquished Ballroom can only look on.


Seizing his chance Ballroom issues a challenge.

Kerbye, no shrinking violet, accepts



"Leave him Your Lordship, he's not worth it!"



Insults are exchanged and weapons swung



But to no real avail and both men fall back to their men.


The retinues at last come to blows




After some to-and fro Ballroom stands alone



Kerbye prepares to make the decisive move


In the ensuing fight Ballroom is cut down and victory goes to Kerbye an his men

A great fun game with plenty of drama. The duel was hilarious, with no blows landed on either side. My Perct billmen disgraced themselves in two combats - whereas their fellow archers wrought grave damage on the Ballroom retinue.

I want to paint some more Wars of the Roses models now!

Friday, 13 March 2026

Dragon Rampant Campaign - The Valley of Jeff - Game Four

Fleeing back down through the Uppar Hills Gruzzkupp's once proud invasion force turn to make a stand against the invigorated Dwarfs.

A simple Bloodbath game with the Dwarf force as the attackers.

Here's a video version


Here's the analogue version

Angry Oakenfinger Clan



The field of war

Orcs in fine array


The Orcis Wizard pushed up, sending some of the more ferocious lads on ahead.


Whilst Gruizzkupp's bodyguard set about stalking their opposite numbers


More fearsome boys stormed up a hill intent on feasting on goat-meat


The Pig Riding lads spied some bears. In the woods. Where else?


the Dwarf advance was more circumspect.


Dragon's Breath enveloped the Orcs protecting them from the crossbows.


The Black Orcs taunted their foe


The first Orc charge failed to much dent the Dwarf elite.


So the Black Orcs closed the ground.


The other Boys managed to scrag a couple of Goat riders


The Boars faced off against the bears.


The Dwarfs had cleared out the first Orc threat.


The face-off continued


The Bears charged and the Orcs countercharged!


The fight went in the favour of the Bears but they then failed their courage test and ran back to...you guessed it...the woods.


The Black Orcs fell on the Dwarf hearthguard.


Bagpipe Toting Dwarfs pushed up.


The Goats were being whittled away but the Orcs couldn't bring them to ground.


The Hearthguard were pushed back by rampaging Black Orcs.


The Boar Riders changed tack and fell on the Dwarfs


Forcing them back.


The Orc wizard spent his time trying, and frequently failing, to enhance the Black Orcs.


The battered Dwarfs somehow failed to respond to the rallying cry of the bagpipes.


The Black Orcs cut down the Hearthguard and then charged in to the crossbows.


However the Bears arrived to cut down the wizard and despite the Black Orcs finally catching the last of the Goat Riders, night fell with the Dwarfs in control of the battlefield.

Another grand game of Dragon Rampant. i did *somewhat* hamper the Orc cause by failing to remember that DR now uses 30 point warbands and only taking a 24 point force!

Next battle sees us back at the river as the Dwarfs seek to push the Orcs completely from their territory!