Friday, 9 October 2026

Warmaster Revolution Battle Report: Chaos v. High Elves

Fot a variety of reasons that need not detain us ehere I have not played a game of Warmaster since Wormaster waaay back in May. So this was a welcome return to the giddy heights of Alan's Adult Attick for a game. I bought the Chaos because they seem quite easy to use and Alan took his four dragon (yes, you read that correctly FOUR FRIKKIN' DRAGONS) High Elf list. He's off to a tournament next month that is insisting on use the foolish optional "Slow" rule and so is experimenting with ways to win without using any cavalry. This feels like the law of unforseen consequences that the person who added the pointless and foolish optional "Slow" rule should pay attention to. I don't like the foolish "slow" rule, can you tell?


My Chaos infantry pushed up, and then got lost in the woods for a few turns.   


The General led a mounted brigade forward.


And another mounted brigade plodded into a field.


The Dragon Ogres decided to go and have a look at a tower.


The High Elf infantry stood firm. Checking their makeup and combing their long, blonde tresses.


Some of them went gambolling through the woods.


The Chaos General pushed his brigade out onto the left flank

And the Wizard drove his tropps on.


The Warriors were still stumbling about among the trees.


Swift moving Chariots and a Dragon crashed into the Chaos cavalry


The General weighed up a charge of his own.


Lots of arrows (some bigger than others) began to be flung about.


Still stuck.


The Chaos charge went in but, hampered by a muddy field the horsemen were thrown back.


Archers picked on poor, helpless flying flatfish


The Elf troops enjoyed the dappled sunlight coming through the trees 


Dragon Ogres prepared to charge.


On the left a whirling melee broke out with Dragons, Knights, Eagles and more involved.


Two Dragons!


The Hippogriff is *also* actually a Dragon!


Aha, out of the woods! Follow the grey brick road!


Chariots dead. Wood a long way away.


Follow, follow, follow, follow, follow the grey brick road.


Tricksy Elf behaviour with one set of bolt throwers blocking the line of sight of another set.


One of the many Dragons attempting to kill some Knights


The flying fish got in the way, so some re-ordering was necessary to bypass them.


The knights somehow survived.


But victory went to the High Elves. Who waved their handbags in celebration!


Great fun to get the Warmaster models on the table. The four dragons wasn't quite as terrifying as they maybe appeared. The flyer rules are quite restrictive and they're a bit brittle when unaccompanied. Chaos are tough though. I didn't play well, but four wounds and four attacks goes a long way to evening things up!

Tuesday, 6 October 2026

Warmaster Blood Knights

October seems the ideal time to do some more work on my Warmaster Vampire Counts force.
I painted these as Blood Knights, because that seems to be what the models are and because cool.
These are Forest Dragon miniatures, which I *think* are still available, at least as STLs. GIven to me by Alan a while ago, thanks mate.











There are no rules for Blood Dragon Knights in Warmaster so these will be a unit of Black Knights with a magic banner or sword or something.

Here's a few "in the field" shots






Sunday, 4 October 2026

Midgard: Saxons v Picts

Martin came over bringing his Saxons and we staged another battle against my Picts.
This time the Bloody Ford scenario from the Chronicles of Midgard book.

The battle began with a clash of Champions in the water.
The Pictish hero cut down the Saxon invader but his heroic death was celebrated by his fellows.
The Picts surged forward.


Toward the waiting Saxons


Resplendent behind their many coloured shields.


And with banners fluttering.


On came the English


The Picts held their ground hoping to weaken the foe with javelin shots.


Bravely the slingers paddled into the stream and unleashed their hail of stones


The Saxons took cover behind their wall of shields.


Still more Pictish warriors surged toward the ford.


With foolhardy warriors entering the water to launch their javelins at the invaders.


The Pictish nobles urged caution.


Horsemen two entered the river to hurl missiles at the Saxons. But still they came on.


The Saxons would not be held back and plunged into the waters to meet the Picts.


The slingers paid for their impudence and imprudence


Soon the Saxons were amongst the Pictish hosts, their better armour protecting them from vengeful attacks.


The lines became a crush and blood stained the banks of the river.


The Warlords and their bodyguard met. The Pict King bellowed a challenge, the wily Saxon preferred to fight alongside his men in the shieldwall.


The light protection of the Picts saw them easily cut down as the Saxons pushed across the river.


The King saw his men cut down all around him. With his reputation crumbling he chose to fight on alone.


As did another of the Pictish noblemen.


Desperately with the battle all but lost the cavalry abandoned their shooting to charge home.


More Picts hurled themselves at the invaders, joining their leader in his desperate fight.


But despite the heroics, the battle was lost, Pictish reputation was shattered and the Saxons held the field.


Great fun game. The Pict shooting failed to slow the Saxon advance and as soon as they were able to charge home the weak armour of the Picts saw them die in droves.

Some bonus phone pictures:





I've decided to use this as the start of a campaign. Martin left me a copy of his army list so I can use that to form the basis of a court. Then whether it's Martin, Scrivs, Matt or James who fancies a game - they can take the Saxons (using my models if necessary) and I play the Picts each time. Less reliant on a single opponent  - one enemy with many leaders.
Now I just need to sketch out a rough map with Bamburgh at the bottom and Dun Nechtain at the top.