Wednesday, 25 February 2026

Warmaster Campaign

We have a small group of regular Warmaster players in and around Nottingham. So in an attempt to get us playing reasonably regularly I've created a campaign.

Eight players initially - although we'll see how many stick the distance!

We'll be using the Campaigns of Conquest rules from the Warmaster Revolution web pages , not least because it gives me an excuse to dig out my Mighty Empires tiles

Here's the initial map with the various starting cities and features labelled


  • Andescar Keep - Chaos
  • Pokrettograd - Kislev (me)
  • Piazza del Diavolo - Daemons
  • Bechafen - Empire
  • Foglie d'Ulvio - Wood Elves
  • Mateshi's Castle - Nippon
  • Thar'Mythrael - High Elves
  • Crak'd Toof Heights - Ogres
First round of games is 
  • Chaos v Kislev
  • Daemons v Wood Elves
  • Empire v Nippon
  • High Elves v Ogres
Because we're all gentlemen of a certain age with various family commitments and the like we're just playing one game each month. 
I'm planning on maybe trying some sort of big game every few months with people who can make it with some sort of bonuses but that's for the future.

Tuesday, 24 February 2026

Midgard: Saxons v. Vikings

James came over to playtest his scenario for Hammerhead (which is on this Saturday).

The scenario is one in that appears in his forthcoming Chronicles of Midgard supplement which shows how to run Midgard campaigns. We used the campaign that's featured in the book testing Alfred the Great against against Viking invaders.

I took the Vikings and James the Saxons - in this instance it was the Vikings on the defensive as the Saxon forces pushed into the Danelaw.

The Vikings lined up with Huscarls (with flags) to the fore 


A watchtower held the crest of the hill




The village in the Viking territory was deserted, presumably the locals had fled the fight


The Saxons arrived - they would gain reputation for holding both village and watchtower







I had a "forlorn hope"of archers deployed near the tower


The Saxons were closing in


The Saxon force had loaded against the village - I decided to just try and delay them whilst concentrating on killing the rest of the Saxon army


The forces closed on the central ridge


The Saxons soon held the village - could my men defend the fence?


Fierce fighting across the whicker!


Vikings give ground


In the cwntre the Danes are making better progress


The Saxons have advanced unsupported



The fighting near the watchtower is thickest


The Saxons hold the ridge but their casualties are mounting


In the village the Saxon leader urges his men to slaughter


But the resurgent Danes are clawing back the hill and putting Saxons to the sword


Casualties are mounting on both sides but the Saxon line is wavering


The Danes push home their advantage


The village is in Saxon hands but their reputation bowl is fast emptying


The hill runs thick with blood, most of it Saxon




The Saxon archers and their heroic leader are finally run to ground


The blood red Raven banner foretells the doom of more stout Saxon warriors


Bloodied but unbowed the Vikings clear the hill and secure the tower


The village is in Saxon but too much blood has been spilled and the reputation bowl is empty!


A narrow Viking victory. My plan to only lightly contest the village whilst concentrating on killing Saxons paid off. But only just! Some early reverses on the hill had me worried but Viking quality and resilience told in the end.

Some more phone pictures
















Great fun game and the Chronicles of Midgard supplement looks like an essential purchase for Midgard fans when it becomes available.