Showing posts with label Chain of Command. Show all posts
Showing posts with label Chain of Command. Show all posts

Saturday, 4 July 2026

Chain of Command Normandy (2)

 After some real life stuff and then a much needed holiday in Portugal General B. and I finally reconvened to play out some Chain of Command. It's great having places you can leave your game set up and then come back to it a month later and just carry on!

Anyway, just a few quick pics of what turned out to be something of an easy victory for the Germans




Got a few posts to catch up as well. Good to be back playing and blogging

Friday, 29 May 2026

Chain of Command Normandy '44

 General B and I started a "refresher" game of Chain of Command before we embark on the Old Hickory campaign.

We paused part way through intending to resume a week later and then real life has intervened and it may be we don't get back to it before the table needs to be cleared for other things. Ho-hum.

Anyway here are *all* the pictures so far!





It was not going well for my Americans TBF


Wednesday, 6 May 2026

US 50 cal.

 General Ballroom and I intend to play through the Old Hickory Pint Sized Campaign. Which requires my US to have rather more in the way of support weapons than I currently own.

First up a 50 cal.






That should give Jerry something to think about


Thursday, 22 January 2026

Chain of Command 2 - US v Germans Game Six

And so to the last game of our playthrough of all the scenarios in the Chain of Command book.

Having lost the last game I was once again on the defensive.


Dawn breaks and an ominous rumbling and squeaking can be heard


Careless to have not bought any anti-tank guns with us...


And, with a village in the way Fritz has gone with a big HE gun.


Plenty of Panzer Grenadiers too


US forces swiftly line the wall


A brave bazooka team deploys


Aim


Blissfully unaware



Unfortunately the shot whizzes wide


At the wall casualties are mounting.


The tank rumbles closer


The yanks beat a hasty retreat


And seek shelter indoors


As another squad covers the street


A US machine gun arrives and begins to give Jerry a taste of his own medicine


But attracts a lot of fire in return.


The Germans are pinned but more are sneaking up behind the hedge.


Desperate times call for desperate measures and the bazooka team deploys again.



However it's another miss!


The German tank turns the full force of it's main gun on the bazooka team, blowing them clean out of the game and gaining a big win for the Germans.

So after six games of CoC 2 we seem to have got the hang of it and mostly we're back to me not being able to beat the Germans!
Next up we're planning to play the Old Hickory Pint Sized campaign. I just need to paint some new support choices first!

Tuesday, 20 January 2026

Chain of Command US v Germans - game five

As we continue to play through the book scenarios as part of learning CoC2 we arrive at game number five.

This was in fact the last game I played in 2025, so three weeks ago and my memory has dimmed.

A field in Normandy, June '44



My JoPs ended up poorly positioned. I pushed a squad up early hoping to put pressure on the German JoPs.


A tank arrived. Which was bad news as I had no real A/T capability.


The woods were soon full of Mg42s


Who were soon readied to fire.


My early push was thrown back and instead Germans congregated to attack my JoP.



As the tank rolled up I frantically deployed a squad to protect my JoPs.


They were soon exchanging fire with yet another Mg42


My last squad defended the other corner of the orchard.


We were having some success against the Germans in the open.


Over in the house my men were cornered.

Some additional phone pictures







In the end the Germans managed a fairly comprehensive victory. I was handicapped by a bad patrol phase, exacerbated by poor deployment.
That said it was the usual great nail-biting game that Chain of Command usually gives.