And so to the last game of our playthrough of all the scenarios in the Chain of Command book.
Having lost the last game I was once again on the defensive.
Dawn breaks and an ominous rumbling and squeaking can be heard
Careless to have not bought any anti-tank guns with us...
And, with a village in the way Fritz has gone with a big HE gun.
Plenty of Panzer Grenadiers too
US forces swiftly line the wall
A brave bazooka team deploys
Unfortunately the shot whizzes wide
At the wall casualties are mounting.
The yanks beat a hasty retreat
As another squad covers the street
A US machine gun arrives and begins to give Jerry a taste of his own medicine
But attracts a lot of fire in return.
The Germans are pinned but more are sneaking up behind the hedge.
Desperate times call for desperate measures and the bazooka team deploys again.
However it's another miss!
The German tank turns the full force of it's main gun on the bazooka team, blowing them clean out of the game and gaining a big win for the Germans.
So after six games of CoC 2 we seem to have got the hang of it and mostly we're back to me not being able to beat the Germans!
Next up we're planning to play the Old Hickory Pint Sized campaign. I just need to paint some new support choices first!
No comments:
Post a Comment