Showing posts with label IABSM. Show all posts
Showing posts with label IABSM. Show all posts

Friday, 23 November 2018

Crete at Crisis

Several weeks ago now I was invited by James to accompany him and Sam to the Crisis show in Antwerp.
I went with James and Nick a few years ago when we showed off James' Verdun game and then researched the Oppy Wood battle and game.
This time we were to take the big Crete game I helped James and Sam out with at Partizan earlier in the year.

James and Sam shared the driving (thanks guys) and we spent the trip planning future games and discussing the differences between Crisis and the UK shows. If you want to hear the nonsense Sam has a Podcast that you can download and listen to if you're young and hip to such things.

We arrived early evening and set up the table then went out to sample the delights of Antwerp.






We dined with WSS editor Guy and his partner at a splendid Arabian restaurant we chanced upon. Then James, Sam and I discovered Antwerp's gayest bar which was a splendidly convivial spot for several strong Belgian beers.

Fortified the following morning by a large breakfast (including waffles) we returned to the hall and added all the toys.

On this occasion we were going to use the I Ain't Been Shot rules. Previous run-outs had seen both Chain of Command and Bolt Action given a go. However neither really took advantage of the epic sweep of the table and tended to result in a game played in about a 6x6 square with the rest of the models as set dressing.
James and I had used IABSM before in the Keren game at Salute and we'd discussed it before Partizan, however James felt at the time (quite rightly) that Sam and Mike had only just come over to CoC from BA and adding yet another set of mechanics into the mix might be too much to handle.

However this time we were hoping IABSM (modified to use "Big Inches") would mean we could make far more use of the whole table and many more of the soldiers.

There now follows excessive quantities of eye candy. None of it (apart from some goats) supplied by me - all the work of James, Sam and Mike)


 Only I knew where the camera was

 Dead para - note entirely innocent Cretans shuffling off in the background

 Sam made the flower bed things, based on what he'd seen on holiday in Crete earlier in the year

 Gliders are 1/48 plastic kits. A pig to assemble apparently


 The Vickers team on the hill did little damage to the Germans but proved a Stuka magnet.



 Evidently this was very important at the time.



 More Cretan partizans lurking innocently among the olives.



 Matildas to the rescue!



 The Sttuka goes about its deadly business


We had a thoroughly splendid day. Everyone was very complimentary about the game.
IABSM worked really well and kept the game flowing nice and simply but did allow many more troops across more of the board to take part.

In a slightly unhistorical outcome one of the Matildas made it to the river bed and machine-gunned down the assaulting paras - turning the tide in favour of the New Zealanders!

Crisis was a great show. It's hard work having just three people on such a big game. I felt the show was a  bit more anglicised than I remember it - most of the big traders from the UK were in attendance and so the unusual things I saw on my first visit seemed less prevalent. But that's a minor (and personal) gripe - it's still by far one of the best shows around and being on the continent adds to the allure.

After the show was over we quickly packed up, jumped in the car and headed towards Ypres - which I'll cover in a subsequent post.

Saturday, 22 February 2014

Battle of Keren - a Salute warm-up

On Thursday night, with the kids banished to the land of the Grandparents, I was at last able to return to the White Hart and have a game with James.
This was a warm-up of sorts for the game that James and Scrivs are staging at Salute and that somehow I have inveigled my way into joining.

The game is based on the Battle of Keren, in which British and Indian forces fought up some spectacularly gruelling mountains to dislodge the Italians and their Ethiopian allies. James has designed some jaw-droppingly good scenery which John Grant has helped him build and James and Scrivs have been churning out Perry 8th army men like they’re going out of fashion. So all is set for a splendid looking display at Salute. All that really remains is to drill the assorted helpers and hangers on such as myself in the intricacies of playing I Ain’t Been Shot Mum - the chosen rule set.

The following pictures show really only the detail of the battle – James wants to save the “big reveal” of the terrain for the event itself - and rightly so - so do try and get along, it does look amazing.
I took command of two squads of infantry with some support scaling the cliffs to assault Italians and their Askaris dug in in an old fort at the top of the hill. To my left Mark commanded a similar force whilst the fiendish axis powers were led by the two Jameses.

What ensued was a really good game, with lots of exciting incidents, dodgy Italian accents and moments of derring-do. Having not been enamoured of my previous experiences with TFL rules I have to say that I really liked how this set worked with this number of figures – the cards giving the right “fog of war” element and the results being (to my admittedly limited knowledge) pretty plausible for the events depicted.


Britsh and Indian support troops at the foot of the cliffs

The fortunes of the cards meant I was able to lay smoke to cover my advance, and so, although my progress was slower I was able to mount a more determined assault on the defending Italians. Mark’s squads made more rapid progress but were exposed and hurled back by the defenders.

 The British columns advance on the cliffs

Before commencing the gruelling climb



At the top Askaris and their Italian masters await them

 Mortar fire keeps the Askaris pinned down



 Fixing bayonets "Binky" orders his men to charge!

Cinema moments saw Sergeant Reg Cunk (a County cricketer in civilian life) attempt to hurl a grenade at a lurking Italian sniper who was holding up the attack, only to cop a bullet straight between the eyes, leaving the rest of his men to charge up the hill with cries of “Revenge for Reg!” on their lips. Meanwhile Lieutenant “Binky” Fortescue, abandoning his customary position at the rear, led the men in a final assault and fell to his doom down the mountain locked in a deadly embrace with the Italian commander Bruschetta.


Silhouetted against the smoke Luigi "Dead-eye" Rigatoni takes aim at the advancing British


The final moments of Sgt Cunk's unsuccessful bid for a VC



"Revenge for Reg!"

A great game with splendid chaps, good rules and stunning models and scenery – that’s the way to spend an evening!