Wednesday 9 October 2024

Orctober (1)

A couple of venerable greenskin archers - photos are a bit dark unfortunately.


Tuesday 8 October 2024

Pictober (2)

A couple more crossbowmen.



Plastic Gripping Beast bodies with metal Westwind heads.

Only needed two to add to the existing six to give me two skirmishing units of four each.

Monday 7 October 2024

Wissenland Empire Handgunners

 Some more of the old 6th edition handgunners.


Painted to supply some missile support for the Wissenland Whitespears. Probably need a few more than just eight though, really.

They need basing, but I'll do that in one batch when the blue spearmen are ready.

Sunday 6 October 2024

Woodland Indians

 Four more First Nations for French and Indian Wars gaming


Nice sculpts, gifted as before by chum Matt. 

Friday 4 October 2024

Pictober (1)

It's Pictober again - and I'm determined to get the whole army ready for Midgard which is out next month.

So first up some shaggy pony riders.





Very nice Gripping Beast models. 

Up close the heavy use of Contrast Paints makes them look a little rough, but at gaming distance they're fine and the Contrast/Speed Paints mean I'm actually getting them finished.

Thursday 3 October 2024

Warmaster Revolution: Chaos v. Empire

I persuaded Matt to take me on at Warmaster, with him using my Empire (he's waiting for Wargames Atlantic to release command models and then he'll have a Nippon army) and me using Chaos.

The Empire right flank bean with a blunder, leaving the howling flagellants looking down and mumbling something about being a bit scared. 


But the crossbows formed a strong central bastion.


As the knights pushed forward.


With Death Chicken in tow.


In return the Chaos forces pushed up on the left.



I had high hopes for the chap on the dragon.


Which proved misplaced as his flank stalled.



Weirdly an Empire wizard teleported into my back field.



What cold he be up to?


Oh, I understand. Still he's got to actually cast it...


Bugger.


Fortunately the fireball caused only minor disruption. Meanwhile the Chaos Knights killed some Empire knights then withdrew a bit battered.


Their footslogging equivalents failed to charge home.

 These guys would be hard to shift.


In the centre things had stalled a bit.


But the Harpies caught pistoliers in the flank!



Dragon Lad was still struggling to get things moving.


And then with a whoosh and a roar he suddenly wasn't strugging.


The Empire Knights found their Chaos enemies a little hard to overcome.


Only the Blazing Sun knights survived.


Dragon Boy continued his rampage.


But had overreached himself.


Its a sad day when handgunners kill your dragon.


The Chaos foot were mopping up the right flank.


Driving back the Blazing Sun knights.


Which allowed the Chaos knights to thunder home into unprotected crossbowmen.


With inevitable results.


The game was up for the Middenlanders!


A hard fought win for Chaos. As I know only too well Empire as a mixed arms force is tricky to use in Warmaster, whereas the Chaos forces are very much "point and charge"





Wednesday 2 October 2024

Warmaster Revolution: Chaos v. Dark Elves

After a summer break Andy and Alan returned to the Soldier Shack for some more Warmaster. Andy reverted to the Dark Elves and I stuck with the Chaos.

Early deployments - I think I lost the scouting role.


I had a big wide block of Warriors backed with Marauders.


And a dragon commanding the Knights on my left.



The Dark Elvses had plenty of shooting. And some snow.


I had high hopes for this guy.



I also had more marauders, this time on horseback, backing up some chariots.


My general was in the centre.


Sadly my left flank didn't go according to plan.


Though my right raced forward.


And the lads stopped off to worship the Changer of the Ways in a handy nearby temple.


The knights suffered the consequences of a poor advance when Malekith urged the Cold Ones home! 
On turn one!
Rude.


To audible gasps (from Alan) in the Soldier Shack, Malekith the General joined the fight.
On Turn One!
Bold.

The dragons faced off.


With the advantage of the charge the Cold Ones easily murdered the Marauder horse.
But found the Knights somewhat tougher to chew on.


In an attempt to claw back the initiative the Charits rumbled and squeaked home.


Turns out charging Blot Throwers can be a bit painful.


Meanwhile the Warriors caught the Dark Riders and the harpies swooped to form The Buttocks of Death!



The Dragon Ogres decided to try and rescue the Knights.



But sadly failed to live up to their reputation and the Cold Ones moved to try and close the trap on the Knights.

Unfortunately for the forces of Naggaroth, Cold One Knights are not as resilient as the Chaos variety and so they were soon cut down and their General with them, gifting the game to Chaos!

A jolly good fun game that I rather felt Andy lost than I won. I did offer to play the King is Dead! rules to continue, but as he pointed out he was only a single unit away from breaking anyway, so it was unlikely to go much farther. 

Chaos are tough and simple to use and I'm beginning to remember why they are the army I used to play "back in the day"