I cobbled together a scenario, based on the Freezywater Battles book and a looking at the fantastic scenario and lists from Eric the Shed's refight using Hail Caesar Rules.
The Lancastrians would deploy a smaller force in front of the castle, which we assumed was a trap to lure Richard of York from the security of the castle. Reinforcements would arrive on the flanks in turns two and three. This would give the forces of Lancaster overwhelming numbers, however to guarantee victory they'd need to gain vengeance on the Yorkist commanders and prevent York's son from escaping the slaughter. The Lancastrians would gain extra Reputation for killing York and Salisbury, whilst York could salvage additional Reputation if his son Rutland could ride away to Wakefield. As the notorious coward Wiltshire was present we came up with a special Trait that made him reluctant to get involved and "Butcher" Clifford also had a unique trait making it more likely he'd kill an opposing leader.
Reports of the battle make no mention of snow, but it took place in December and James has a lovely snow mat and we had some wintry trees so why not?
The small Lancastrian force taunts York to attack.
York wastes no time in advancing to meet them.
Margaret of Anjou looks on, bottom right. (In reality she was in Scotland at the time, but "print the legend" and all that).
With loud cries Wiltshire's men emerge from the woodland, though they make slow going - the effect of the woods, or their leader not urging them on?
For those of you seeking modern day, hi-tech thrills here's a video version of the game.
What a great game that played out a historical result but never felt like a complete walkover for the Red Roses. Rutland should maybe have had more cavalry and a few extra Reputation in the Yorkist pot at the start would have made it even closer and maybe a little fairer, but the scenario seemed to work really well.
The most important thing though was a great day of gaming with great company. We've plans to do it again in February - St Albans may be the refight...
This is quite an epic with lots of eye candy, thank you.
ReplyDeleteI had my fifth game of Midgard around the same time. I found the archery [especially with the Marksman bonus] could be more deadly than expected in depleting units before the clash of hand weapons. Was this an issue/factor in your game where there are a lot more bowmen?
Your forces, splendidly, have more figures than mine. This helps give it more of the look of a battle but presumably affected the length of the Spear Throw - longer ranges and moves. What size was the table? Did the size the unit frontage/movement distance have any noticeable effects?
Finally, Happy New Year, I hope '25 is a good one for you and your hobby.
Stephen
We did discuss if archers should all be Marksmen - James was concerned that it made them quite powerful with so many on the board. However to my mind it represented the famous "arrow storm" very well - most of the casualties fell on the opposing archers and the effect was to disrupt the fighting lines.
DeleteBase size and therefore spear throw were the standard 120mm frontage and the table is 6'x4'