So we had a 1500 point warm up game to get a feel for the rules.
The game began with poison gas. This isn't unusual when men of a certain age get together with beer. But in this case it was a part of the rules.
Each turn also began with the Stalactite Phase as lumps of rock dislodged themselves from the ceiling and crushed a few.
Weirdly in the tunnels there was a temple of skulls. Doesn't sound very likely for a dwarf mine. I may have to re-write the terrain charts.
At this point the rest of the rat-men pulled back, hooping war machines and falling stalactites would do their work for them.
I took some shooty dwarfs but was a bit hampered by the reduced range underground.
Some of whom decided to pick on the organ gun.
The hammerers, whittled by magic and falling rock still did what elite dwarfs do best.
Fortunately for the hold, the dwarfs remained firm and as the battle ended, 900 points of dwarfs remained to only 700 Skaven - victory for the Dawi!
A good fun game. the Underway rules change things up a bit.
Need to paint up a few more underground things and maybe get a grey mat before we kick off the campaign.
awesome game - When we played it, the falling rockpile event, where you place 6 dice labelled 1-6 around the battlefield and randomly determine which location it falls, killed off Belegar Ironhammer before Queek could challenge him. We just painted a huge sheet of card with grey texture paint and drybrushed it for the mat.
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