The rules James is working on are designed to work for all sorts of heroic, low fantasy settings. So we decided to give them a Dark Ages spin.
In fact apart from a smattering of very low level magic this was a straightforward "historical" Dark Age battle - or at least a Sagas version of one.
Martin took the heathen Saxons and I the noble (Romano) British with King Arthur in command.
The fight began, as so many Dark Age ones do, with duelling Champions
Both returned to their ranks bloodied, but unbowed.
Merlin reached in to his top hat, produced a bunch of cards, asked Arthur to pick one and 'Hey Presto!' a swamp appeared in front of the Saxon right flank.
Arthur thundered across the board and crashed in to some spears.
Martin unleashed (arf!) the dogs of war
The battle lines clashed and ground into one another.
On the Saxon right sling stones whizzed back and forth.
Arthur was winning, but being whittled down.
The other British knights decided to emulate their leader.
The other knights lost, which put Arthur as the filling in a Saxon sandwich.
Fortunately Arthur was able to extricate himself and elsewhere on the field his foot-soldiers ensured the shore remained Saxon free for the time being.
This was good fun, always enjoy playing with Martin. The rules work nicely, once we'd remembered them, and the game soon sped up and sped by.
Good looking game....home developed rules are often the best as they evolve more naturally to accommodate unexpected situations
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