Saturday, 17 September 2022

Of Gods and Mortals - Greek Three Way

James and I are big fans of Osprey's Of Gods and Mortals - it's a deceptively simple system that allows us to get cool Greek (or Celtic, or Viking...) toys out and plays fast and fun. However we never play it regularly which is a shame because we always enjoy it when we do.

We're organising a day of OGAM gaming later this month for about ten players, so although practising is very much *not* the done thing a little warm up game seemed to be the order of the day as it's a good six months since we last played.

James bought Sam along too, so we cobbled together a three player variant. We rolled a dice to see who went first, then proceeded clockwise around the table. For reactions we took it in turns with the player to the active players left getting the first reaction. After we'd all had a turn we rolled again to see who went first and so on. Models could only react once in each full round (we used some little blue buttons to remind us who'd already reacted).

James had his lovely Amazon force led by Poseidon


I took Hermes and placed his loyal woollen followers (they exist purely for invocation purposes) out of sight, protected by hoplites.


Sam had Apollo and a mixed Greek force, including Achilles.


Hermes immediately spotted  the Amazon's allied chariot. Crucially he noticed it was newly painted and so he ran over and, with a lucky big roll smashed it to oblivion.
This was just the start of a very unlucky night on the dice front for James.


Hermes had some harpies, some archers and Orpheus along for the ride.


Big P goads the women on.
Or not. James first activation included a double 1 and it was turnover time.



Apollo had turned up in his Robert Plant Golden God mode.


The hoplites struggled to move anywhere. Last moving being short really hampered them. Plus a giant Golden God kept shooting them.


Hermes troops milled around a bit. I'd got over excited about being able to place them anywhere on the board during set up and so ended up with a somewhat fractured deployment.


The hoplites *almost* got into combat with the archers. Then Apollo shot them away again.


Twang, twang, twang!


James' Ethiopians were having a hard time of things with Hermes and Achilles picking on them.



Still the hoplites failed to get to grips with the Amazons.


Finally, Poseidon summoned the evil Kraken from the deep! Presumably it just swam upstream unnoticed.


Initially James deployed the monster like this. Until we pointed out it would need several moves to get to the Cyclops, so he deployed him where he could charge.
He then rolled his three dice for the creature and failed two. The cyclops reacted, threw a rock, rolled a six, James tolled a one and the Kraken was washed back out to sea. (we decided that as it was Unique it was gone for the game and Poseidon couldn't try and summon it again).
James' bad dice night wasn't getting any better.


I then didn't take any photos for quite a while.
Apollo shot Poseidon to death (more James bad dice) and a lot of his army ran away.

Eventually he was summoned back, failed to get into combat, though the Amazon priestess did.


This did not end well for her.


However, James dice finally took a turn for the better and the big guy was able to rush and banish Apollo before taking on Hermes.


To my surprise I achieved a draw. I was not the only one surprised, the archers were Awed and the Cyclops fell over.


In the next round of combat the cyclops came to Hermes aid and Big P was banished once more. This saw most of his army flee.

Despite frantic prayers Apollo remained banished and with the night drawing on we called a halt to the game with Hermes in possession of the field!

A great fun game - although James' run of dice was possibly the worst I've ever witnessed.

Good to get the toys out and I'm looking forward to playing three games in a day next weekend!

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