Thursday, 30 August 2018

Chain of Command Americans v Germans

Steve was holidaying on the South Coast so General B and I were free to have a game of Chain of Command.
The Ilko Gaming Hut was a bit gloomy on this occasion, so the pictures are not the best.

We were playing the scenario where you have to try and get a unit off the table edge.

German (blue) patrol markers ready to go.


However I got lucky with the patrol phases and raced forward and pinned the German markers before they could move.
The Germans started with two Jump Off points in the woods at the top left and another in the middle of the table edge (near the red tape measure.
US jump offs were behind the central house, in the woods behind the buildings and in the gap in the hedgerow.

I deployed my mortar with accompanying senior leader nice and early.


And immediately dropped shells on the advancing Heer.
(I'd snuck a BAR team on to the top floor of the centre building who could spot for the mortar).


Nasty surprise when the Germans turned up fortified!


The Heer pushed forward on my right, trying to threaten the mortar, but were bogged down by the boccage.


I dropped a squad of Americans behind the buildings to threaten on my left.


Whilst another squad pushed up to the boccage to help pressurise the Germans into retreating on my right.


Still the Germans hugged the fences near the buildings.


Though the ones trapped in the roadway took a bit of a pounding.


Finally I took a gamble and my troops on the left broke cover and raced for the table edge.


A fortuitous double six meant another turn and they could scamper away and on to victory before the MG42 could reap terrible trauma on them.

A splendid game. Gen. B. and I both really like CoC. It feels like a proper firefight, with constantly changing tactical challenges whilst you tray and maintain your strategic aims.

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