This week we were deep in the war torn jungles of Ilkestaaan VII.
The scenario was Spoils of War which involves six objectives, the cards and stuff.
We set up and off we went.
Ginganutz had bought lots of shootin', two buggies and, some Grots!
Gruzzkupp took to the jungle
some Trukkers
and Klankenstein
Lots of Dakka was kicked out by the Bad Moons (more accurately than last week)
Klan Ballruum also took to the herbaceous borders
They had a jet. A new sort of jet.
The mean ol' Bad Moons shot the shiny new jet.
The grotz started making a nuisance of themselves
Another picture of the dakkka.
Ginganutz and his ladz began pushing towards the Ballruum boyz
Then, with a zap of pure Waaagh power the grots were whisked across the battlefield (and into a puddle) to snatch an objective!
The Bad Moons were in the lead.
Warboss Ballruum wasted no time in teaching the puny grots a propa lesson.
Meanwhile the jet whizzed though the skies, spewing ineffectual fire and acting as a huge dakka magnet.
Eventually the Ballruum Boyz mobbed up and raced across the open ground towards the skulking Gruzzkupp mob.
At this point the Ginganutz Mek decided to shoot his Shokk Attack gun at Gruzzkupps mob - and killed 13 of them, rather tipping the odds in Ballruum's favour
The other Ballruum boys rampaged towards the startled bad moons.
And then I forgot to take any more pictures as i was mostly taking off models with a dustpan and brush.
In the end, Klan Ginganutz had done enough for the win, and Gruzzkupp had done sufficiently little to receive the last place award.
It's looking perilous of the map for me at the moment...
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Sunday, 10 February 2019
Saturday, 2 February 2019
Ork Campaign Game Three
A return to Ilkestaaan at the Ilko Gaming Hut.
After the previous game Waaagh Ginganutz had chosen to Probe. Steve loves a good probing. Waaagh Gruzzkup, on the back foot, chose reinforcements and thus the battle would be Roving Patrol.
The table was set up the same as in the previous battle. We placed the objectives, set up and had at it.
Waaagh Ballruum had bought the Battlewagon
The Ginganutz lads ran toward the ruins
Gruzzkupp had trukked up some of his ladz
And bought Klankenstein
Unfortunately Ginganutz had the tools to deal with a Dredd
Ginganutz had the first turn and pushed up, but didn't manage their usual devastating firing.
Ballruum then revved the Battlewagon and headed towards the Bad Moons.
Ginganutz took a dim view of this
And prepared to meet it with a storm of fire.
Meanwhile Gruzzkup got his Nobz out and occupied the buildings in the centre
While his ladz held da jungle
It all then got bit vehicular. Da Ballruum Battlewagon floored da gas and rammed the Buggery Buggy.
While Gruzzkup's Dirty Trukkers did a drive by on the Bad Moonz.
The Buggery Buggy proved vastly superior to the Battlewagon. Not for the first time we all looked at the points value of this brand new Ork kit.
Da Drive By Trukkerz hosed the ruins clean.
The thing a Buggery Buggy is less good at dealing with is ladz.
The Ballruum footsloggerz began a push toward the ruins.
Gruzzkupp's boys remained in the bushes.
But the Dirty Trukkerz got a bit over excited and raced into the Bad Moon deployment zone in search of victory points.
Their trukk inevitably bit da dust and the ladz got duffed up.
Ginganutz himself decided to help out the Buggery Buggy.
And proved quite handy.
At this point Waross Ballruum suddenly shifted his focus. His ladz poured into the middle of the ruins.
And fell upon Gruzzkupp's 'Magnificent' Seven Nobz.
Te result was inevitable. Gruzzkupp's boyz were no match for the Ballruum numbers and they were wiped out, leaving Ballruum in command of the objective - and the game!
So Ballruum triumphed, Gruzzkupp came second and Ginganutz fell to defeat.
Fortunately Steve hardly mentioned at all throughout the game over and over and over again that he was fighting two armies and it wasn't fair, waah, waah, waah!
Ballruum claimed a Ginganutz territory and Gruzzkupp managed to claim a second from the beleaguered Bad Moons.
Ballruum chose to Advance and Ginganutz hit back with a Flank - so the next game will be Spoils of War - how thrilling.
After the previous game Waaagh Ginganutz had chosen to Probe. Steve loves a good probing. Waaagh Gruzzkup, on the back foot, chose reinforcements and thus the battle would be Roving Patrol.
The table was set up the same as in the previous battle. We placed the objectives, set up and had at it.
Waaagh Ballruum had bought the Battlewagon
The Ginganutz lads ran toward the ruins
Gruzzkupp had trukked up some of his ladz
And bought Klankenstein
Unfortunately Ginganutz had the tools to deal with a Dredd
Ginganutz had the first turn and pushed up, but didn't manage their usual devastating firing.
Ballruum then revved the Battlewagon and headed towards the Bad Moons.
Ginganutz took a dim view of this
And prepared to meet it with a storm of fire.
Meanwhile Gruzzkup got his Nobz out and occupied the buildings in the centre
While his ladz held da jungle
It all then got bit vehicular. Da Ballruum Battlewagon floored da gas and rammed the Buggery Buggy.
While Gruzzkup's Dirty Trukkers did a drive by on the Bad Moonz.
The Buggery Buggy proved vastly superior to the Battlewagon. Not for the first time we all looked at the points value of this brand new Ork kit.
Da Drive By Trukkerz hosed the ruins clean.
The thing a Buggery Buggy is less good at dealing with is ladz.
The Ballruum footsloggerz began a push toward the ruins.
Gruzzkupp's boys remained in the bushes.
But the Dirty Trukkerz got a bit over excited and raced into the Bad Moon deployment zone in search of victory points.
Their trukk inevitably bit da dust and the ladz got duffed up.
Ginganutz himself decided to help out the Buggery Buggy.
And proved quite handy.
At this point Waross Ballruum suddenly shifted his focus. His ladz poured into the middle of the ruins.
And fell upon Gruzzkupp's 'Magnificent' Seven Nobz.
Te result was inevitable. Gruzzkupp's boyz were no match for the Ballruum numbers and they were wiped out, leaving Ballruum in command of the objective - and the game!
So Ballruum triumphed, Gruzzkupp came second and Ginganutz fell to defeat.
Fortunately Steve hardly mentioned at all throughout the game over and over and over again that he was fighting two armies and it wasn't fair, waah, waah, waah!
Ballruum claimed a Ginganutz territory and Gruzzkupp managed to claim a second from the beleaguered Bad Moons.
Ballruum chose to Advance and Ginganutz hit back with a Flank - so the next game will be Spoils of War - how thrilling.
Tuesday, 29 January 2019
OGAM Celts (2)
I've painted some more of the plastic Celts from Warlord (nice) and Wargames Factory (not).
Sixteen more in total. Which, combined with the eight I did earlier is more than enough mortals for an OGAM game.
As before these are block coat, dip and base. Quick and dirty but serviceable.
I painted eight in armour
And eight in their pants
Several of these need shields.
But for now I need to crack on with the heroes and a goddess.
Sixteen more in total. Which, combined with the eight I did earlier is more than enough mortals for an OGAM game.
As before these are block coat, dip and base. Quick and dirty but serviceable.
I painted eight in armour
And eight in their pants
Several of these need shields.
But for now I need to crack on with the heroes and a goddess.
Monday, 28 January 2019
Dwarf Warriors
Almost eight (8!) years ago I painted a Dwarf warrior from the Skull Pass boxed set.
Readers who get irate when they discover that Top Gear sometimes makes up some of the jolly japes that happen on the programme are advised to look away now.
You see gentle reader I didn't paint a single Dwarf Warrior, carefully stopping at each stage to take a picture before moving on to the next stage. Oh no. I started painting five models and did each one to a different stage of completeness. Then I took pictures of the five stages and posted them in an early example of what the Orange Simpleton occupying the White House would describe as "fake news".
Anyway, flushed with Dwarf excitement after the recent game with Steve I went looking in the Dwarf box and discovered the four part-finished models and thought it would be what's known as "a laugh" to finish them off.
So here they are in all their mono pose, stiff armed glory.
You'll notice that almost eight years of languishing, unloved, in a box means that one of them had lost an axe, requiring a replacement.
They are, to be fair, terrible models, but they give me an extra rank so I'll hide them at the back and no-one will care.
Readers who get irate when they discover that Top Gear sometimes makes up some of the jolly japes that happen on the programme are advised to look away now.
You see gentle reader I didn't paint a single Dwarf Warrior, carefully stopping at each stage to take a picture before moving on to the next stage. Oh no. I started painting five models and did each one to a different stage of completeness. Then I took pictures of the five stages and posted them in an early example of what the Orange Simpleton occupying the White House would describe as "fake news".
Anyway, flushed with Dwarf excitement after the recent game with Steve I went looking in the Dwarf box and discovered the four part-finished models and thought it would be what's known as "a laugh" to finish them off.
So here they are in all their mono pose, stiff armed glory.
You'll notice that almost eight years of languishing, unloved, in a box means that one of them had lost an axe, requiring a replacement.
They are, to be fair, terrible models, but they give me an extra rank so I'll hide them at the back and no-one will care.
Friday, 25 January 2019
Ork Campaign Game Two
Steve as the winner of the previous game chose to Probe. As I knew he would. I as the loser chose to hold. Consulting the matrix that meant we'd be playing Cleanse and Capture which is the basic 'six objectives and Strategic Objective cards' scenario.
On arrival at the Ilko Gaming Hut we discovered that we'd left the desert and would be fighting over a green and verdant part of Ilkestaaan. And even the scenery was in different places.
So we threw down objective markers, set up and got ready to rumble.
Both the Ginganutz and Ballruum Boyz had bought a jet. Gruzzkupp had bought a knife to a gunfight.
All the Ballruum Boyz began by facing towards Gruzzkupp. Which seemed harsh.
Ginganutz had the Buggery Buggy back again.
Da Ballruum boys got the first turn and sent their jet zoomin' toward the Kustard Yellow Flyer
As well as the Buggery Buggy, the flash Bad Moons had a Chuffnut Wagin with them
The planes zoomed past one another. But the red one came off very much worse (probably due to lack of a canopy to protect the pilot) and only narrowly avoided being shot down by a Grot pistol.
The Ballruum boys started yompin' toward Gruzzkupp's ladz.
And the Flying Kustard zoomed toward Klan Gruzzkupp
Wisely the ladz took cover, managing to booth capture and then hold objective 6 in successive turns. Loadsa VPs!
However Da Ballruum Boyz arrived to spoil the fun.
But actually took a good hidin' for their troubles (Waaagh Banners for da win!)
Unfortunately Warboss Ballruum hisself turned up with some more ladz and finished the job.
All of which had rather left Klan Ginganutz unmolested. So on the last turn they broke cover, seized three objectives and a load of VPs to tie the scores!
However there has to be a winner, so by dint of not losing a single model the Bad Moons were again triumphant. Booooo!
Another good fun game.
The objectives made for a fluid game and added plenty to it.
I think both General B. and i are struggling to deal with the shooty power of the Bad Moons.
In the map phase Steve stole a territory from the Ballruum ladz and claimed the last empty one. Giving him a whopping eight hexes. I attempted to steal one from the Ballrummz too, but our roll was tied, so nothing changed hands. This means I have but three hexes and General B has four.
Steve then (inevitably) chose to Probe and I chose Reinforcements so we'll be playing Roving Patrol - a scenario from Chapter Approved 2017
On arrival at the Ilko Gaming Hut we discovered that we'd left the desert and would be fighting over a green and verdant part of Ilkestaaan. And even the scenery was in different places.
So we threw down objective markers, set up and got ready to rumble.
Both the Ginganutz and Ballruum Boyz had bought a jet. Gruzzkupp had bought a knife to a gunfight.
All the Ballruum Boyz began by facing towards Gruzzkupp. Which seemed harsh.
Ginganutz had the Buggery Buggy back again.
Da Ballruum boys got the first turn and sent their jet zoomin' toward the Kustard Yellow Flyer
As well as the Buggery Buggy, the flash Bad Moons had a Chuffnut Wagin with them
The planes zoomed past one another. But the red one came off very much worse (probably due to lack of a canopy to protect the pilot) and only narrowly avoided being shot down by a Grot pistol.
The Ballruum boys started yompin' toward Gruzzkupp's ladz.
And the Flying Kustard zoomed toward Klan Gruzzkupp
Wisely the ladz took cover, managing to booth capture and then hold objective 6 in successive turns. Loadsa VPs!
However Da Ballruum Boyz arrived to spoil the fun.
But actually took a good hidin' for their troubles (Waaagh Banners for da win!)
Unfortunately Warboss Ballruum hisself turned up with some more ladz and finished the job.
All of which had rather left Klan Ginganutz unmolested. So on the last turn they broke cover, seized three objectives and a load of VPs to tie the scores!
However there has to be a winner, so by dint of not losing a single model the Bad Moons were again triumphant. Booooo!
Another good fun game.
The objectives made for a fluid game and added plenty to it.
I think both General B. and i are struggling to deal with the shooty power of the Bad Moons.
In the map phase Steve stole a territory from the Ballruum ladz and claimed the last empty one. Giving him a whopping eight hexes. I attempted to steal one from the Ballrummz too, but our roll was tied, so nothing changed hands. This means I have but three hexes and General B has four.
Steve then (inevitably) chose to Probe and I chose Reinforcements so we'll be playing Roving Patrol - a scenario from Chapter Approved 2017
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