Friday, 25 January 2019

Ork Campaign Game Two

Steve as the winner of the previous game chose to Probe. As I knew he would. I as the loser chose to hold. Consulting the matrix that meant we'd be playing Cleanse and Capture which is the basic 'six objectives and Strategic Objective cards' scenario.

On arrival at the Ilko Gaming Hut we discovered that we'd left the desert and would be fighting over a green and verdant part of Ilkestaaan. And even the scenery was in different places.

So we threw down objective markers, set up and got ready to rumble.

Both the Ginganutz and Ballruum Boyz had bought a jet. Gruzzkupp had bought a knife to a gunfight.

All the Ballruum Boyz began by facing towards Gruzzkupp. Which seemed harsh.



Ginganutz had the Buggery Buggy back again.






Da Ballruum boys got the first turn and sent their jet zoomin' toward the Kustard Yellow Flyer

As well as the Buggery Buggy, the flash Bad Moons had a Chuffnut Wagin with them



The planes zoomed past one another. But the red one came off very much worse (probably due to lack of a canopy to protect the pilot) and only narrowly avoided being shot down by a Grot pistol.


The Ballruum boys started yompin' toward Gruzzkupp's ladz.


And the Flying Kustard zoomed toward Klan Gruzzkupp


Wisely the ladz took cover, managing to booth capture and then hold objective 6 in successive turns. Loadsa VPs!



However Da Ballruum Boyz arrived to spoil the fun.


But actually took a good hidin' for their troubles (Waaagh Banners for da win!)


Unfortunately Warboss Ballruum hisself turned up with some more ladz and finished the job.



All of which had rather left Klan Ginganutz unmolested. So on the last turn they broke cover, seized three objectives and a load of VPs to tie the scores!


However there has to be a winner, so by dint of not losing a single model the Bad Moons were again triumphant. Booooo!

Another good fun game.
The objectives made for a fluid game and added plenty to it.
I think both General B. and i are struggling to deal with the shooty power of the Bad Moons.

In the map phase Steve stole a territory from the Ballruum ladz and claimed the last empty one. Giving him a whopping eight hexes. I attempted to steal one from the Ballrummz too, but our roll was tied, so nothing changed hands. This means I have but three hexes and General B has four.
Steve then (inevitably) chose to Probe and I chose Reinforcements so we'll be playing Roving Patrol - a scenario from Chapter Approved 2017

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