Scrivs offered to host a game of What a Cowboy! - which felt like it'd be a pleasing change of pace, so I happily agreed.
I have the "What a Tanker!" rules but the Cowboy version was new to me.
Scrivs had a lovely table waiting me and a scenario from the book - a "3.10 to Yuma" type situation with a Marshall and some greenhorns trying to escort a prisoner in a wagon off the table and the prisoner's gang trying to affect a rescue.
I took the gang of three desperaos
The fontier settlement of Rudings Town.
Quiet streets, tension in the air.
Just the sound of lonesome wind and a few tumbleweeds blowing about
The storekeep waited to see the prisoner escorted out of town
High up in the rocks deadly eyes were watching.
Whilst below other gang members were sneaking through the maze of rocks
The wagon started out from town at quite a lick.
The locals silently watched as the wagon rolled by
The Marshall kept page, his Winchester at hand
Three volunteers accompanied the wagon and it's prized cargo
Shots rang out from high in the cliffs and the wagon driver was hit!
The inexperienced greenhorns on the wagon were caught by surprise
The wagon halted as a new driver tried to take the reins.
Meanwhile another of the escorting townsfolk found himself in a gunfight with the leader of the rescue gang.
Bullets ricocheted of the surrounding rocks as the more experienced gunfighter chased down his prey
A new driver had control of the wagon but a third gang member emerged from the bush firing a pistol in each hand.
Things were looking bleak for the wagon drivers as another went down bleeding.
Gamely the greenhorns fired back, drawing blood
It was time for the Marshall to take control, sneaking up he caught the gang member in his sights
Shooting the no-good varmint in the back!
With that the last survivor of the wagon crew whipped up the horses and raced clear of the ambush
The Marshall took a few last pot-shots at the outlaw up on the cliffs
Before joining the escaping wagon and prisoner
The lead of the ambush cursed his poor luck as he watched the wagon roll into the distance.
Great fun game. The dice mechanics made for enough crunchy decision making without being too taxing and it played really well.
It helps to play on such lovely terrain with really nice models.
I. Will. Not. Start. A. New. Period.
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