Xenos Rampant fever clearly has us in it's grip as Martin, Matt, Scrivs and I got together for another game.
I again took Orks, Matt had the Templars, Martin had the Tangermarines and Scrivs bought his Tau. Martin was experimenting with using some of the Marines as Heavy Infantry and just using the Commander's unit as Elite.
We had five objectives scattered about the table and would get a VP each turn for holding one as well as VPs for destroying enemy units.
Martin went first, fired a speculative shot at the Tau commander, failed to cause a wound but the big scary flying death robot failed his test and fled the board. Scrivs' dice luck didn't really improve after this point.
Da Orks pushed up on the Tau on their flank.
We called a halt soon after this. Despite opening up an early lead the Tangermarines were overhauled in the last turn by the dogged Templars. The Orks and Tau had fought themselves to a standstill.
Another good fun game.
Statting the Marines as heavy infantry seemed to work. At one point Scrivs wondered if Elites were limited to a single unit. That's not a rule, but it doesn't seem a bad house rule to consider in future.