Sunday, 22 January 2017

Dragon Rampant Dwarfs v Goblins

After spending yesterday watching the eldest boy (and several hundred other of Nottinghamshire's finest teen swimmers) plough up and down a 50m pool I felt I should spend some time with the smaller off my offspring.
So I made him play Dragon Rampant.
Two 24 point forces - we went easy on the extras and no magic.

He had

  • Light Foot, Leader, Short ranged missiles (Night Goblin spears)
  • Light Foot (NG spears)
  • Light missiles (Night Goblin archers)
  • Offensive Heavy Foot (Three Trolls)
  • Light riders, venomous (Goblin Spider Riders)

Facing him I took

  • Elite foot, Leader, Fear (Dwarf Lord and Hammerers bodyguard)
  • Elite foot (Longbeards)
  • Offensive Heavy Foot (Dwarf Warriors)
  • Heavy Missiles (Dwarfs with Crossbows)

We elected for a simple Bloodbath scenario and decided against using quests/boasts

I hid my units behind the central hill, whilst the boy loaded both flanks (though I was most worried about the trolls and spiders on my right)

I advanced and the goblins did likewise. Some frisky shooting from the spiders rapidly whittled the Longbeards down to half strength - venomous arrows proving quite tasty.

The Longbeards took troll to the face but managed to beat them back with no casualties.

Before the spiders nipped round the back and poisoned another one.

Over on the left flank some sporadic shooting had broken out, but my crossbowmen failed the first of several shooting tests - much to the small boy's amusement.

He wasn't quite so amused when the spiders failed a test and then failed again when trying to evade and were caught and cut to pieces by the clan warriors.

On the left the Lord and his men finally managed to crash into the archers, battering them thoroughly.

Unfortunately the Warriors were caught by the Trolls and despite giving as good as they got were forced back, battered - and then failed the subsequent start of turn test and fell back some more.

The trolls meanwhile shook off their battered status and advanced on the warriors, who were just about able to recover their own courage before the Trolls crashed home. In the ensuing fight, both sides inflicted casualties then failed their Courage tests spectacularly and fled the field.

This left just the two Elite Dwarf units, both reduced to half strength and the undamaged crossbows to face two units of goblin spears.

The small boy sneaked his leader's unit up nice and close and then began throwing spears at them, whittling the unit away
In the end I was forced to charge them, but despite killing a goblin or two was forced back before finally succumbing to missile fire.

In a last throw of the dice I launched the Longbeards at the other Night Goblin spear unit, but despite battering them they stayed in the game

And with that the dice told us the fight was at an end and both armies left the field.
Totaling up the Glory gave a narrow win for the Dwarfs, but as their leader lay face down in the dirt and the Goblin chief still lived to tell the tale perhaps a draw was a better reflection.

A good fun game - not too long for the small boy's attention and with lots of cinematic swingy moments. I'd made some unit cards up before the game which helped him get the feel of his units nice and early - but after a few turns we both new exactly what was going on.