Thursday, 19 February 2015

Warhammer Campaign: Triumph and Treachery Battle Report

Thick mist rolled around the small group of horsemen. Only the jangling of tack and chirrups of thrushes feasting on nearby quimberry bushes disturbed the silence.
Abelard von Gesgnet turned to the figure on the horse next to him - the youngest son of the Elector of Wissenland.
"Cold, dank and wet" he murmured to the young man "just like your mum's..."
"My Lord!" interjected a nearby functionary "over there" the frantic man pointed.
The mist was beginning to lift and the Empire soldiers could just make out shapes forming over to the left of their positions. Lithe figures hefting large weapons and a chariot pulled by large cats.
"There's the dress wearers" von Gesegnet spat "now where are the snail munchers?"
Both human generals knew that the Elven host posed the greatest threat, but could they work together or would old enmities prevail...

 And so, once more to the Ilko Gaming Hut for fine wine, convivial company and the small matter of a game of Warhammer.
Once General Ballroom had had a go at reading the T&T rules a few times in a variety of voices, Stephen took charge and we rolled for deployment. I (as is traditional in T&T games) found myself in the centre position - vulnerable to attack from both sides. As a result I deployed quite far back whilst the other two armies pushed forward more aggressively. We then each placed and scattered an objective, one of the mystical magic items to be found on this part of the island.

 The field of glory!

 Oooh, come on girls, lets scratch their eyes out!

 The Fleur oerv chivalry

General von Gesegnet bides his time

I went first and, terrified by the advancing elite elves stayed put, declared the Elves my enemy in every phase and did my best to magic and shoot them. However a well played card by General Ballroom commanding the Elves meant I actually had to shoot the Bretonnians, killing a couple of knights, but leaving the elves unscathed.

Ready, aim, oh no, we're to shoot the other blokes...

In return the elves first captured one of the magical objectives (the Cloak of Ulric no less) before unleashing a storm of magic and shooting at the Empire, mainly aimed at my poor handgunners who to my amazement held their ground.
The Bretonnians meanwhile sneaked toward my right flank and seized another objective (their own Silver Mirror) before dropping a large rock on the heads of the White Lions, taking a rank or more away.

 The Wardrobe Wizard leads his men forward

Same field later in the day

In my next phase I tweaked my deployment slightly to better meet the onrushing elves and prepared to unleash a storm of artillery. In the magic phase the bright wizard as in the previous game rolled a miscast, but with less dramatic results, simply ending the magic phase. I rolled for the cannon three times, re-rolling each as the dice ended up cocked, before finally getting a misfire at the fourth attempt. The mortar then misfired as well. The early morning mist had clearly dampened the powder (it happens to all of us). The handgunners managed to kill a pair of Ellyrian reavers, but they passed their panic test with ease.

Much to my relief the Bretonnians, happy with their magical prize abandoned their advance on my flank and headed toward the elves in the centre. Misfiring and inaccuracy meant the trebuchets took no toll on the elves and a magical miscast put paid to much threat from the Life sorceress.

The elves once more decide to pick on my poor harmless Empire force and declared charges along the line.
Fortunately only the reavers were able to make contact, with both White Lions and Chariot falling short (though nicely lined up for a Bretonnian charge I thought...)
Some foppish shooting took out a few of the militia, but they held firm.
In the combat phase the proud hangunners finally broke and fled and the cannon was wiped out with the Elven horsemen overrunning into the flank of the militia. Bugger.

Reavers, obviously turning toward Khaine as the End Times close in

The Bretonnians went next and finally launched their cavalry into action, although heading for the chariot, rather than the White Lions, to my dismay. The Swordmasters were buffeted by magical twigs and branches, though shooting was once again wayward.
The knights duly smashed the chariot to kindling but were unable to ride on into the Swordmasters.

Pussy meets Lance!



I never saw them coming!

In my turn I threw caution to the wind and charged into the White Lions, throwing down a card to give both knights and horses +1 strength.  My wizard fled the spear unit to the safety of the woods but made no magical impression. With my cannon and handgunners dead and my mortar still our of action we turned to fighting. Astonishingly the militia held against the horsemen and were able to reform to face them. Things went even better in the centre where the knights wiped out the White Lions to an elf and reformed to face the rest of the elf line.


 With General Ballroom in the background

 And now without


Strength four horses you say...

The elven spearmen, enraged by the deaths of the White Lions, launched themselves at the Knights whilst the reavers manoeuvred for a shot a the spearmen. General Ballroom tried to cast magic to get his Swordmasters out of the Bretonnian sandwich, but I dispelled it. Shooting was limited so we went again to combat, where Abelard was able to inflict two wounds on Torvindal, the Elf General and Ikea shelving unit, and the knights dispatched a bunch of spear elves. Unfortunately the militia were unable to repeat their feat of the previous round and were run down, with the reavers hitting the flank of the spear block.

For the love of Sigmar, just die will you!

With time drawing on we entered the final turn of the game.
One more I went first. The fire wizard, discovering he was in a Blood Forest and realising he was facing a wizard with access to awakening in the woods wisely headed over to stand near the cannon, from whence he incinerated a pair of Elyrian reavers. With most of my units engaged I fired the mortar at the surrounded Swordmasters, and wasn't exactly heartbroken when it scattered onto a unit of Bretonnian knights, killing one. Both combats ground on and I was able to "flatpack" Torvindal with my general's hammer, but still the spearelves held. The perfidious Betonnians used a card to take away the ranks of my spearmen, but fortunately they were able to hold, though not reform.

The final elf turn saw only fighting with almost all their units engaged. The reavers were unable to stand against the spearmen and fled the field, gifting me the magical Cloak of Ulric and my knights finally broke and ran down the spearmen.

And so to the final round of the game. The Betonnians duly sandwiched the remaining Swordmasters and then softened them up further with a little magic. However in the shooting phase their fire was turned on me. I was able to sabotage the first trebuchet, but the second landed a huge lump of rock on my spearmen unit, causing them to panic and flee, dropping the Cloak of Ulric as they ran. Curses!
The final round of combat saw the Swordmasters cut down, and with that the battle drew to a close.



Sandwich!

That was a hugely enjoyable game. Triumph and Tragedy is great fun,even if it does take a long time to play.
I was lucky most turns with the order the cards fell in, so I ended up doing more charging than being charged.
Stephen and I ganged  on General Ballroom a bit, but then he does have a pretty powerful force.

It turned out that I was the overall winner of the game, so I've gained a Sacred Grove. Stephen took a road from General Ballroom. The Betonnians captured both their own Silver Mirror and the High Elf Moranion's Wayshard so they'll be able to use them in future games, although the Cloak of Ulric remains lost and soiled on the field of battle.

The plan is for me to return to the Gaming Hut next week to take on the High Elves solo. Ulp!

Wednesday, 18 February 2015

Warhammer Campaign Triumph and Treachery


In a dank, airless room beneath the crumbling tower of the abandoned Bretonnian fortress the black clad tourturer prepared to go about his evil business.
Bring forth the prisoner he intoned and seconds later his two burly assistants dragged a struggling figure into the room.
"Ready to talk yet, elf?" enquired the torturer, gripping the figure by the jaw and locking eyes with him.
"Oooooh, get your hands off me you big brute!" shreiked the elf.
The torturer roared with laughter.
"I love elves. Any other prisoner would have spat in my face, but they're just too dainty!"
"This is outrageous!" yelled the prisoner " This cell is disgustingly filthy, my sheets haven't been washed in weeks, the decor is appalling and I've not had anything decent to eat since I got here!" he began to sob weakly.
"Oh, you'd like something to eat, would you? That can be arranged. We've got plenty of food. What would you like? Lightly coddled cockatrice eggs? A fillet of unicorn steak served with a quimberry jus?"
"Oh, by Alarielle, that sounds simply divine."
"Well then tell us what your king is up to and I'll have it bought to you at once" smiled the torturer.
"Never! I would never betray him for a few bites of food"
"Have it your way" beamed the torturer "Our guest is hungry. BRING FORTH THE PICKLED CABBAGE!"
" Whhaaat!" squeaked the elf "P..p...p...pickled cabbage. You MONSTER, this is abominable"
"Start talking pointy ears, or that's all you'll be getting..."

Fifteen minutes later the black clad figure stood before Abelard von Gesegnet with a full signed confession in his hand. The Elves were racing against the Bretonnians to a far flung corner of the island where magical treasures were rumoured to be found.
"Well done that fellow!" roared Gesegnet. "I guess we'd better go and spoil their little get together hadn't we! Bring me my armour and best fighting trousers!" he bellowed.
"One more thing" Gesegnet turned back to the black clad figure "we don't have any unicorn steaks, do we?"
"No my Lord" smiled the torturer "but I think a Middenheim blood sausage is just as tasty personally"
From deep below the throne room they could just make out a pitiful scream of horror....

And so to our first three way battle of the campaign.
The three armies have met at a corner of the island where the mysterious winds of magic often deposit items of great power. Each is determined to claim the riches for themselves and deny the others any gains.
This will be a Triumph and Treachery game.
There will be three randomly chosen magical items deposited on the board that can be claimed by moving onto them.
Any items still in possession of the army at the end of the game can be kept and used throughout the campaign.

A report should follow in the next day or two....

Tuesday, 17 February 2015

Eldar Fire Dragons

More brushwork from the son and heir.


Burn, baby burn, Eldar inferno!

We sprayed these with Plastikote Red first.
Then he's drybrushed and washed the armour and added some inks (for shinyness) to the weapons.
He's getting the hang of things.

Monday, 16 February 2015

Paper Soldiers for Dux Bellorum

I quite fancy the idea of playing Dux Bellorum using 10mm figures on a 2x2 board.
Mostly this has been inspired by the activities of Wargaming Addict
However my 10mm Saxons remain unfinished and I don't even own any Romano British in this scale (though that may change at Hammerhead)
I also saw on Tiny Terrain blog blog the use of card or paper tokens to represent units while waiting to get the miniatures painted
So to try and scratch the itch I headed over the the Junior General site to look at paper models as a short term fix and sure enough they had several suitable things.
So with a little fettling in Photoshop I created the following

At first I thought some front on views would be good, but they'll actually take more time and effort to cut out and get right than I can really be bothered with - this was supposed to be a quick and dirty "get you by". But having made them I thought I'd share.

So then I made some "Top Downs"


These will be really easy to cut out and glue direct to some of the many Warmaster bases I have lying around.

Both sets are scaled to be 40mmx20mm which is the size of a Warmaster base. If you want bigger you could make them so, but probably better to go back to the original files rather than upscale mine.

The Junior General site states:
Except where noted, all the paper soldiers and accessories on this site were drawn by Matthew Fritz © 2000-2009. All other files are copyrighted by the creators. Permission is granted to print, copy, modify, share, and post these files as you please provided you don't charge money for them, and credit is given to the creator (a link to the site would be nice).
These particular ones came from:
Late Romans created by John Wirth
Saxons also created by John Wirth
Top Downs
Romans by John Acar
Saxons by John Acar
So big thanks to Junior General and both Johns.

Sunday, 15 February 2015

Dux Bellorum Campaign (5)

Some progress on the campaign
Here are the lists for the Romans.
I decided to use the Levy Strategy to represent the forces protecting the four main towns/cities.

  1. Companions
  2. Levy
  3. Levy
  4. Levy
  5. Levy
  6. Shieldwall
  7. Shieldwall
  8. Shieldwall
  9. Shieldwall
  10. Shieldwall/levy/riders (D3)
  11. Shieldwall/levy/riders (D3)
  12. Shieldwall/levy/skirmishers (D3)
They automatically have twelve bases, but as a chunk of them are levy it's numbers rather than quality, but it should still make them a challenge to crack.

For the field armies this is the list

  1. Companions/Mounted Companions
  2. Shieldwall/Riders
  3. Shieldwall
  4. Shieldwall/Riders/Nobles/Noble riders
  5. Shieldwall/Riders
  6. Shieldwall/Bow
  7. Shieldwall/Riders/Nobles/Noble riders/skirmishers
  8. Shieldwall
  9. Shieldwall/Riders
  10. Shieldwall/Riders/Nobles/Noble riders/skirmishers
As with the Welsh, the nature of your companions dictates some of the choices, so Mounted companions will dice between riders and noble riders on option 4 etc.

In addition I've decided to allow armies that are less than 30 points to get either:
  • An addition LP (odds)
  • A single random strategy/tactic (evens)
I've generated my army:
  • Companions
  • 2 Nobles
  • 4 Warriors
Which is a 27 point army. 
The additional roll came up a five, so I'll have an extra LP too. 

The Campaign Begins

In my first turn my army moved south into East Anglia from their base around Nottingham.
The small Roman force (2) looked at the odds and immediately decided to pay homage to my mighty Saxon Warband. Very wise of them I thought.

Eschewing London for the time being Cnebba led his army to the west and encountered another Roman force (6). Foolishly they decided to fight.

And so now, I need to actually play a game...

Friday, 13 February 2015

Ace of (War)Bases

"All that she wants is another baby..."
Right, that's everyone earwormed*.

I ordered these for my Empire army on Wednesday and they arrived here today. Great service from Warbases.

A selection of movement trays for my burgeoning Empire force.
Sturdy, cheap and less effort than making my own. Very happy with them. Just need a spot of sand and paint before going to war next week.

*Each time you find yourself humming this tune over the next 24 hours, think of this blog and shake your fist at me.

Tuesday, 10 February 2015

Holy Romans and Empire!

My workbench this evening has seen some knights for my Warhammer army and their mounts.



Painted to match the unit I did this time last year for Sigmar's Blood.
This will (together with yesterday's general) create a twelve strong unit, which should hit quite hard I hope.

In almost inevitable distraction mode I also decided to crack on with these Musketeer Late Roman models that have been languishing on my painting table part finished since before Musketeer became Footsore.



Just the faces and some bling to do and they'll be done bar the basing. That will just leave three command models and I can declare this unit finished!