Tuesday, 4 July 2023

Warhammer Triumph and Treachery: Dwarfs, High Elves and Chaos Warriors

Stephen left behind the pleasure of the 1960s and crossed from the Isle of Manly Men back to the mainland and up to Nottingham. So what else does one do but play Warhammer in such circumstances?

KiwiKeiran was free and so we played Triumph and Treachery at our preferred 1200+300 allies points. I took Dwarfs with Ogre allies, STephen had High Elves with some LIzards along for the ride and Keiran had Chaos Warriors with...errr...Chaos Warrior allies.

It was the battle where you get VPs for being nearest the centre (which we marked with an ancient Elven statue).

I snagged a remote corner and put a Flame Cannon in such a position as to discourage anyone coming to close. They obliged by huddling at the opposite end of the battlefield.


The Elves had a Lvl 4 wizard in charge!


Nice paint jobs by Stephen.



They also had a healthy bunch of Swordmasters and a pair of bolt throwers.



I'd got Ironbreakers, Longbeards, Crossbows, Ogres holding Cannon and the aforementioned Flame Cannon.


My hired guns headed for the statue.


Faced with a Chaos menace on their flank the Elves turned toward the Warriors.


Looks lovely, dunnit?


The Lizards clashed with the Warriors.



While over on the hill the bolt throwers were chopped up by the warriors who then turned on the Sea Guard.


The Ironbreakers stopped by the statue and started claiming VPs.


After several turns of forgetting Wulfrik finally arrived behind my crossbows.



The remains of the Lizards charged the Ironbreakers in the flank.


The Dwarfs dealt with them, then took on the Warriors.



As the game drew to a close I had, in true Dwarf fashion the most gold.

Victory to Clan Groznog!

Another good fun game. T&T works really well (though it's probably best with four players.

Hurrah for Warhammer!

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