Monday, 26 February 2018

40k (again) - Templars and Orks (again)

One definition of madness is doing the same thing and expecting different results.
And yet I still continue to play games of 40K with the Gaming Heir.

650 proper points this time (no more PL for us for the foreseeable) 
He had his shiny new Interceptor plane thing - all Las cannons and Assault cannon.

 The field of war

 Waaagh!

 Templars secure their objective

 Thwop, thwop thwop!

The game began with a roar of jet engines followed by lots of explosions and some very dead Orks.
Most irritatingly the las cannon things from the jet managed to do only a single wound on my Kustom Mega Cannon. Until he used a CP and it did 6 wounds and I took the model off.


I advanced, reduced in numbers and my deffkoptas managed to wound the flying beastie with rokkits. Saves were failed! But they were ones, so they were re-rolled and passed.
Then the Templars got out of their rhino



The Templars duly wiped out the Ork boys, but then the Nobz were able to countercharge



Nobz are surprisingly handy in close combat and Templars fell like (black with white shoulders) wheat before (a big, green) scythe.


Meanwhile the deffkotas swooped in on the objective and wiped out the Templars defending it.


Unfortunately this left the Space marine Captain and his mighty Thunderhammer still alive


The captain was able to dispatch the remaining Nobz before the jet swooped in and wiped out the Deffkoptas.

I was out of models, the game was lost.

However this felt a bit less brutally one-sided than the previous games. Actually using points (and not having Helbrecht on the table) seemed to make for a closer and more rewarding game.

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