Tuesday, 7 June 2016

A Second Game of Sharp Practice 2

The Ilko Gaming Hut once again saw General Ballroom play host to Stephen and myself for another game of Sharp Practice 2.
Terrain and forces were very much the same as in our previous game except that more British were painted (thanks to me painting them) and we didn’t have any Peninsular buildings to fight over (thanks to me forgetting them).

However some time had passed and we’d all had a sleep or two, so we felt like we’d forgotten most of the rules. Which led to some frantic page turning (or, in fact, frantic PDF scrolling on our electronic devices – modernity has gripped the Sherwood, Hucknall and Ilkeston Team).

The British, as is the way in our games so far got the jump on the French and deployed most of our forces first. General B pushed his regulars forward up the road and I sent the big group of regulars off on a flank march. Both of these moves proved unwise.

 General Ballroom surveys the advance from a position of safety

 Redcoats. Actually painted red this time.

Boney's warriors arrive

Suddenly Voltigeurs popped up in the wood in front of the good general’s men and unleashed a deadly hail of shot. Shock piled up on the redcoats and casualties began to mount.

 Sacre Bleu!

 The shock begins to pile up!

Hang on, they look more gris than bleu, almost as if they're not fully painted...

Over on the right green jacketed rifles exchanged fire with a large group of French fusiliers and despite some initial success the French began to push forward, making the skirmishers retreat.
The British left flank soon had a French force lining a stone wall awaiting them, before a stumble by their commanding officer saw them halt in disarray for a time.

On the right the French charged forward and the rifles fled the field.
In the centre shock and casualties meant the Fench held sway too.

 Give fire men!

"Yeur cannort 'urt us. We are behind zis, ow you say, waerl."

The British left finally got their act together, formed up and began to exchange fire with the well defended French.

At this point General B. declared himself ready for bed and so the battle drew to a halt with the French holding the field.

This was an Ok game.
It felt a bit, well, bitty and a lot of card turning and rulebook consulting to get not very far.

Some of this was down to us not knowing the rules (though on reading back the next day we’d actually played most of it right) and some of it is undoubtedly because we’ve not yet grasped the nuances of using the command cards. And some of it was down to us not being very good at soldiers and the rules being unforgiving of tactical ineptitude (advancing blind toward a wood, sending the core of your force off on a flank march).

I think we need to play more games and maybe think a bit harder about what we’re doing if we’re really going to get the most out of the rules.

Friday, 27 May 2016

British Naps for Sharp Practice 2 (3)

Eight more Perry British Naps.
Up to 32 now.
8 more regulars and six skirmishers and the basic force will be done.


Thursday, 26 May 2016

Partizan Round Up

Here's a few other things that caught my eye at Partizan 2016

Simon Miller's To The Strongest game

The chaps seem to think this is a good rules-set (and Simon seems like a decent cove) so maybe it's a game I should give a try to later in the year (so many projects, so little time)






Perry's Lebanon game

The Perry twins and chums were playing a Bolt action game.




Clothes pegs Wargame

This was just reallyn charming and fun. All the soldiers were made from clothespegs, with the odd flat bit of MDF for horses and the like.




The Haul

So what did I buy?


  • A bumper bag of warbases, ummm, bases. Penny sized ones for Colonials and Naps.
  • Plenty of CDA paint to replace faltering Citadel stocks
  • Some tufts for Colonials (though I think they might be a bit green)
  • A big bag of Pathans from Old Glory
  • Naps and Sudan highlanders from Dave Thomas' Perry stand

Wednesday, 25 May 2016

Carlist Wars at Partizan

I saw this game just before the show ended and thought it looked great.
Carlist Wars using Sharp Practice 2












Not the biggest game, but beautifully painted models and scenery.

Tuesday, 24 May 2016

The Men Who Would Be Kings at Partizan

The two Andys (Hawes and McTaggart) put on a very jolly looking NWF game at Partizan using Dan Mersey's forthcoming TMWWBK rules.

I only got time for a brief peek at the game and chat with Andy H, but it all looked great and I'm dead excited to try and get my forces finished in teem for the launch.
I particularly like the fort.







Details of Andy's TMWWBK games are over on his blog.

Monday, 23 May 2016

Steve Jones' AWI at Partizan

Over on the table next to us at Partizan Steve Jones was putting on another AWI spectacular.
Strawberry Hill I believe.
It all looked lovely and here are some pictures:










I've no real idea who won, what was going on or why or how, but it all looked great.
I want some of the men in pointy hats.
I expect there'll be a report over on Steve's blog very shortly

Sunday, 22 May 2016

Fort Vaux at Partizan

As I've mentioned in the past I am extremely fortunate and grateful that some of my more dedicated and talented wargaming chums keep inviting me to hinder help out with their games at shows.
This time it was James Morris who asked me if I fancied giving him a hand with his Fort Vaux participation game at Partizan 2016.
I was more than happy to say yes.
This is a game James has been working on for a good six months, having originally started talking about the project with Scrivs at Salute 2015.
It's based on the assault on Fort Vaux during the battle of Verdun in 1916, during which the French and Germans battled in narrow tunnels using flamethrowers and grenades in what must have been hellish conditions.
But enough of the preamble, here are all the eye candy




The whole set packs up into six large really useful boxes and then it's a game of James and the Giant Jigsaw to put it all together



When finished it all looks a bit like this.


The two side tunnels are where the Germans fought their way into the underground fort from two bunkers.

James always likes to include plenty of additional material to support the display and give reference for people to explore further.



The game is a kind of nightmarish dungeon crawl with some very simple rules enhanced by some tactical cards.
The Germans have four days, each of four turns, to get to the centre of the fort to win. And the French win by stopping them.

 Man les barricades, mes amis!



 Germans scrambling over the top of the fort by the 75mm gun emplacement



 A Poilu emerges to throw a grenade



 The Bosche advance



 Major Reynal takes charge of the defence...

 ...and is captured! Leading to surrender!



 Our first French winner of the day






 Attempting to summon help

On the roof the Germans take advantage of cracks to rain down flaming death!

We played plenty of splendid games, with about an even split bewteen French and German victories.
Lots of people stopped by to say very nice things, and it was surprising how many people had visited the real fort themselves.
No-one told us "the trees aren't right" or any other kind of nit-picky rivet counting.
So all in all a great day out.

One made even better by this:


The "Best in Show" award.
Richly deserved by James in my view.

And here is the man who did it all, holding his award and sporting a proper french moustache.


A great day out at a splendid show, one that actually felt enhanced by the move from Kelham Hall.