Saturday, 10 May 2025

Warmaster Revolution: Dark Elf Civil War

Matt kindly agreed to help me to, ahem, Wor-m-Up for Wormaster by bringing his Dark Elves over for a Civil War. The Dark Elves do love a bit of kinstrife.

2,00 points sing the last scenario from the tournament pack where units killed by your general count double victory points.

I videoed the game and here it is:

Now on to the pictures and analogue report:

I began by pushing up on my left flank. Mainly because the commanders on my right were incapable of issuing a succesful order. Once again I had some Chaos Knights as stand ins for Cold Ones.


The enemy likewise pushed forward on that flank.


I soon had Harpies in my rear. This combined with some poor command rolls on my right completely derailed my plans.


The enemy had occupied a field.


But command wasn't exactly favouring them either.


After some jockeying I managed to launch my hydra into the flank of the Cold Ones.


Very much using a sledgehammer on a Harpy shaped walnut I sent loads of troops off to shoot them before managing to charge them with spearmen.


My Cold Ones and hydra unfortunately rather suffered with rubber lances (or possibly rubber regenerating heads)  and bounced off the enemy.


Meanwhile the enemy centre held firm.


Their Cold ones had rather suffered too and were somewhat disorganised.


Could I charge home before they could regroup?


Finally something began to move on my right. Unfortunately it was enemy Witch Elves.


I'd cleared out the harpies behind, but it left me way away from the actual fighting.


My General killed off some of the enemy Cold One Knights, but ended up facing an irate Dark Elf General and *his* Cold Ones.


Only one General would survive the ensuing clash.
Clue: It wasn't mine.


My own harpies finally flapped somewhere useful with the aim of reducing enemy command tolls.


Finally my centre and right slowly began to get into line.


Seeing a tempting flank the Dark Riders ran down the Witch Elves. At some cost.


My harpies repositioned to disrupt the centre of the foe.


The Dark Riders, despite murdering Witch Elves had rather overreached themselves.


More witch Elves duly charged into them.


And the opposing General (with a little help from his Orc) managed to turn his cavalry around and run down the harpies.


We called the game there and compared victory points.
It turned out that the death of my general at the hands of his opposite number was the difference - a Dark Elf General on a Manticore is a lot of points anyway, when those points are doubled it'll easily win you the game

Great fun to play and I learned a bit more about the army.

Sunday, 4 May 2025

Warmaster Revolution: Dark Elves v Vampire Counts

With Wormaster Five only a few weeks away Alan and I needed a warm-up (Worm-up?) so we got together to play one of the scenarios from the pack.

Both of us were taking unfamiliar armies - I'm planning to take my Dark Elves and Alan's going to give his Vampires a run out.

Here's the game in video format


I lost the scouting role and so deployed first.
We were playing a scenario where there are five objectives to secure, each worth 150 VP.


My Dark Elf force is quite heavy on infantry so I was wondering how they'd play.


The Corsairs are newly painted and the bases need finishing - the Chaos Knights are stand-ins for Cold Ones that are in the painting queue.


Alan was using his Vampire Counts that he's only just started playing with, so we'd both be feeling our way a bit.


He had a *lot* of zombies, skellies and ghouls.


With a big cavalry brigade facing my right.


I had some big infantry blocks of my own.


Behold the armies in fine array.


My left flank pushed up cautiously.


But my right rather stalled.


Though I did manage to push a sizeable block up onto the hill to secure an objective.


I soon had bats in my backfield - though Alan had to use a Van Hel's spell to get them there.


A second unit of bats also had me readjusting my forces in the rear on my left.


Meanwhile the undead shambled forward.


A large block on my right had secured another objective.


And another block of undead pushed on past the central objective and occupied a wood in my centre.



Fortunately for me the cavalry brigades on my right were proving tricky to command.


My line was somewhat in disarray prompted by the bat swarms.


As if from nowhere black knights rounded the woods and fell on my cavalry brigade.


As the Vampire Lords struggled to bring force to bear on my right.


The fight on my left was not going as expected for the charging undead.




Eventually the Vampire cavalry charged home.


Whilst their forces pushed my cold ones back.



My last remaining knights were enveloped by spirits.


And still the undead held the central wood.


Though I had firm control over an objective.


Soon the centre was largely devoid of units.


And at this point we called a halt as we'd been playing for over 2 1/2 hours.

A rather cagey game as we were both negotiating new armies.
My infantry on the hill got lucky and through back the charge of the knights whilst in the centre we'd rather destroyed one another.
A count up of victory points gave me a narrow victory.
But I think I need more games and maybe some tweaks to the list before I'm ready for Wormaster.


Thursday, 1 May 2025

Warmaster Kislev War Wagon

After a long old time in the lead pile this model finally makes it out of the painting queue.


Most of the painted examples out there are shown in plain wooden colours, but I thought if I were building a large defensive cart for the battlefield I'd make it colourful.








The varnish on the horse armour is looking a bit weird, but it's fine in the flesh.