This was the sight that greeted me when arriving at my Chum's gaff.
Splendid looking table with all the bits present and correct as shown in the campaign book (albeit in slightly different colours). Marvellous!
Behold the field of battle!
The Witchunter leads the Empire forward
Noble blackpowderists
The forces of evil...
And so after a prolonged Admiring Our Handiwork phase we decided we should probably actually play a game or something.I won the roll-off for army choice and decided to go with the Empire.
I deployed the swordsmen just back from the deployment line with the cavalry poised to sweep out left and the handgunners ready to race toward the tower. Getting models into the tower gives a benefit later in the campaign and the hand gunners seemed the best chaps for that particular job.
The necromancer and his hideous minions assembled on the start line and we were off.
The forces of undeath (almost inevitably) won the roll-off for first turn, and not wanting to stare down the cannon barrel for any longer than necessary went first, trundling toward my lines.
The classic undead pincer
In an attempt to minimise the damage to my swordsmen I maneuvered the knights in front of the skeletons and backed the swordsmen up to try to prevent the Corpse cart rampaging home. Over on my right the handgunners sprinted toward the tower.
Taking careful aim with 'Owd Betty', the imperial cannon, I bounced a cannonball straight into the corpse cart. The steel ball caught the necromancer himself full in the face and killed him stone dead. Well that improved my odds a bit.
Crumbling begins in earnest
The dogs prepare to fly into the flank
Despite the loss of their guiding power the undead shambled home and began to lay about the empire troops.
The ghoul champion launched himself at the Witchhunter and pulled him to the ground before the Empire hero could even swing. However the rest of the unit took a toll on the ghouls and the units stayed locked in combat. The skeletons meanwhile flailed uselessly at the heavily armoured knights and suffered at the hands of the Empire and their horses. As the combat ground on the wolves maneuvered to charge but the cannon and crumbling meant they were unable to swing the combat.
Meanwhile the hand gunners gained the tower and sent their message asking for help.
The knights wreak destruction on their bony foes
And so, with the first game over in under an hour we swapped sides and went at it again.
Come to us, dead dudes
I deployed the forces of undeath in similar fashion to the first game. I considered not using the Direwolf vanguard rule and using them to block the hand gunners from accessing the tower but in the end decided to leave them. The empire, learning from the first game deployed deeper.
Shamble, drool, creak
Once more with the pincer
The ghouls take it hard in the front
Good, doggies, niiiice doggies...
A one sided grind
So we played two good fun games with very similar results in a couple of hours.
We both felt this game favoured the empire, but then that's the nature of campaigns - not always a fair fight.
Really looking forward to the next game now, when it all jumps up a level with the arrival of a Von Carstein and an Arch Lector.
No game next week as my opponent is off to Las Vegas. And I'm back to Swindon.
No comments:
Post a Comment