Friday, 21 September 2018

40k: Orks v Nurgle

Stephen came over to the Soldier Shack and we decided on a game of 40k. For some reason we couldn't muster enthusiasm for WFB and as I've just finished a bunch of Orks and he's been working on Papa Nurgle boys a 1000 point Patrol game seemed to fit the bill.

 Nurgle's boys out on patrol

 More of 'em. Don't like the look of that big thing at the back.

 Big mob o' Boyz

 Burnaz. Ready to cough up points.

 Klankenstein ready for mayhem

 The field of war

 Another big 'un

The Lord (of the Flies) arrived. So I shot him a bit. Then he murdered all the Burna ladz.

The Nurgle centre pushed up and shot all the boys dead.

Then the rest of my army turned up and marines started back pedalling.

 Send in the Klowns Kans

 Uh oh

Terminators arrived to shore up the centre. I was well behind at this point with three units wiped out with no Marines dead.

Then the red and green tide hit home.

 There's a Nurgle fella in there somewhere

The boys did what boys do best, wiping out both units of marines and falling on the terminators and big demon thingy.

Unfortunately the terminators were able to take down the warboss before they and the demon engine both succumbed.

End result was five dead units each. So a hard fought draw.
Maybe I'm getting the hang of 40k.

Wednesday, 19 September 2018

Sellswords and Spellslingers First Game

I am a fan of the Song of...series of games, particularly the roll up to 3 dice mechanic that lets you gamble on the number of activations you can take. It makes for a tense, variable game and for me feels quite immersive at the skirmish levels the games model. I've enjoyed Song of Blades and Heroes with the gaming heir, ...of Drums and Shakos and ...of Muskets and Tomahawks with Steven and General Ballroom and Of Gods and Mortals with all of them and James too.
So when I heard that Andrea Sfiligoi the man behind the system had developed a solo/cooperative fantasy game I was intrigued and duly picked up a copy of Sellswords and Spellslingers for the princely sum of $8.

The game came as a PDF rulebook with several sets of cards to print out.

Unlike the Song of... games SS&SS uses D20 instead of D6 but the principle is the same - roll up to 3 dice, with 8 being a pass. Any fails mean you turn over an Event card - which can cause the enemy monsters to activate. There's a cool little AI to work the monsters and several scenarios.
Characters are made up from a list of traits and a few negatives if you choose.

So I created a party and they set off on their first adventure.

Imadriel Greenbriar - elf archer
Grumni Throngwang - dwarf fighter
Norbin Wensleydale - halfling thief
Zank Frappa - human hedge wizard

Barring their way (at least initially) would be 3 Orc Brutes and their smelly green troll chum.

All the party has to do is get from one side of the board to another. Simple.

First of all a failure by the halfling saw another Orc brute join the fray.

Then an event meant something shiny was spotted on a nearby rock.

 The party moved slowly forward.

The shiny thing proved to be a valuable necklace. A good start.
However the Orcs were closing in.
And the dwarf pulled out his chopper and got to work.

Eventually the chopped the beast down, but at some cost to his health.

Fortunately the wizard Frappa was nearby to lay healing hands on the wounded fighter.
Unfortunately he tripped over a root and fell over. Giving the nearest Orc an excuse to rush toward them.

However Wensleydale the thief proved deadly with his sling and dropped the brute.

As the wizard and dwarf caught up with the elf another Orc burst from the bushes and struck the wizard to the ground.

Dwarf and elf joined the fight and another Orc got involved. The party won the day but at the cost of being wounded.

The halfling helped the wizard to his feet, he was in bad shape and could only move slowly. The sound of fighting had drawn trolls to the area, things weren't going to plan.
At this point the halfling fell over.

Another Orc leaped from ambush and attacked Greenbriar.

Despite the arrival of the Dwarf the elf was hacked to the ground

The rampaging brute then hacked down the dwarf too.

Wensleydale was ambushed, but bravely fought off the brute and helped Greenbriar back to his feet.
Sadly Throngwang had slipped away to the halls of his ancestors.
At this point the nearest troll decided to get involved and raced over to attack the halfling.

Greenbriar killed the Orc he was fighting but Wensleydale was no match for the brutal troll.
Smashing the halfling to the ground the troll careered into the elf archer and killed him before catching the wizard too.

The inevitable death of the wizard followed and the party's dreams of wealth and adventure were over.

First game ends in Total Party Kill!

Despite the result it was good fun to play.
I think I was the terrible combination of cautious dice rolling mixed with getting distracted from the mission to leave the board. With the result that I bogged down in the middle of the board and eventually the monsters overwhelmed the party.

Never mind. I shall give it another go soon...

Wednesday, 12 September 2018

Ork of da Day (19 and out)

No more Orks remain near enough to completion for any more to be added tomorrow.
So here is where Ork of da Day comes to an end.
Sad I didn't make 20, but I'm 19 Orks closer to a fully painted army. Which has to be a gud fing.

Last of da Burna Boys.

Tuesday, 11 September 2018

Chain of Command Campaign (3) - the beastly Germans

General Ballroom has sent me his platoon profiles for our CoC campaign.

Unterfel Gabriel Bolt

Born in the last century, at 51, he fought in the last war; he was hoping to miss this one! Luckily,   he didn't get sent to Russia, instead he saw bitter fighting in Italy, on the Gustav Line. He was wounded in an attempt to successfully halt an assault by the Americans. He got sent home, after the worse of his injuries were healed, he was rewarded by a  commission in a newly formed Infantry Division. The men in his platoon are impressed by his recent combat experience, even though he's spent the last 25 years waiting tables at the Ballhaus Watzke in Dresden. (Add +1 to the men's opinion).

Obergrefreiter Cornelius Beck

At 22, Cornelius grew up in central Nuremberg, with his father working all hours in an armaments factory, furthering the Führers ambitions, Cornelius whiled away his time reading Der Stürmer and practicing amateur thuggery, using his prodigious size and faith in the new Germany. He joined the army in 1940 just in time for the invasion of France and the low countries. He's fought in North Africa and Italy before his unit was almost wiped out by the degenerate Americans. He respects the authority of command and enjoys the respect that his rank and physical prowess engenders.

Obergrefreiter Matthias Schultz

Schultz, a former dock worker from Hamburg, joined up when his communist leanings became known to the local authorities. At 27, his quick wits and powerful voice led to him leading a squad of ‘Hitler's finest’, nobody knows about his past or his political sympathies, but come the day, he's got a plan….. His fame as the companies finest scrounger and black-marketeer means that he and his squad eat well (a little too well based on his expanding belt size!).

Obergrefreiter Felix Weber

An office clerk since school, and now the army needs office clerks. Although, they seem to have made a mistake now he's been given a rifle and a squad to lead. At 32, the oldest NCO on the Platoon, yet, at least in his eyes, the least experienced and prepared.

Ork of da Day (18)

Some frantic late night pigment pushing sees yet another Black Reach Nob finished.

Monday, 10 September 2018

Ork of da Day (17)

Barring a minor miracle this is likely to be the last Ork of da Day.

So both sides of a Loots.

Sunday, 9 September 2018

Ork of da Day (16)

One more Black Reach Boy

Don't think I'm going to get to 20...

Saturday, 8 September 2018

Ork of da Day (15)

Thought I was done with these, but a bit of unexpected time means...

Yet another Black Reach Nob.

Thursday, 6 September 2018

Chain of Command Campaign (2) the Campaign Ladder

Having sorted out my platoon it's time now to work out the details of the campaign ladder.

At the Sharp End details a basic ladder structure and then gives several examples of how to adapt that to suit your own needs and preferences.
Given that Gen B. and I have limited attention spans and that we'd be fitting games around other games with Steve I think the full 13 rung, 11 or 12 game campaign is probably a little ambitious for us. So I've gone with an abbreviated 4 rung, seven games max. campaign.

In AtSE Rich illustrates such a campaign with a well researched historical example. I'm far too lazy and less well read than the Lardmeister so I decided on a different approach. I rolled some dice for the scenarios and then made up a story to fit. 
I knew I wanted scenario 6  Attack on an Objective as the climax so rolled 3 dice for the other scenarios, getting 3, 2 and 4. So Attack & Defend followed by Probe and then A Delaying Action. We also know that as I have US infantry and General B. Heer and a collection of French buildings Normandy would be the setting. This then is what I came up with.

Early July 1944. After some fierce fighting around the small village of Tromné-sur-Ilq the Germans have pulled back to a defensive line in the woods and hills beyond the village.
Some distance behind these defenses, on a prominent hill stands the church of Saint Martha le Préféré. Command believes the Germans are using the church tower to coordinate artillery in the area and so Lieutenant Wilson and his platoon have been ordered to break through the defense and "kick the krauts out of the goddam egg lease". The Germans, understandably wish to prevent this.

Assuming Wilson and his men break through the defences, they'll then fight a kind of running battle with the Germans in the bocage (Probe) before the Heer form a defensive line to try and hold up the advance (Delaying Action). Get past that and they can oust the Krauts from the church tower.
What can possibly go wrong?

Ork of da Day (13)

Ho hum, painting speed has not kept pace with posting speed.
There may not be many more of these...

Black Reach Nob.
Playing with my new camera to get slightly different results. Not sure which I prefer...

Wednesday, 5 September 2018

Chain of Command Campaign (1) Character Creation

General Ballroom and I have decided to turn our hitherto random pick-up games of Chain of Command into a campaign using the excellent At the Sharp End supplement.

At some point we'll need to work out the ladder were going to use, but to start with its time to muster the men and give names and backgrounds to all the officers.

At the Sharp End has a complete system built in for doing exactly this, do you end up with proper characters rather than just little expendable metal men.

Here's what the dice and a little imagination came up with.

Lieutenant Michael J Wilson, is 26 and hails from Sheboygan, Wisconsin. Though his father's family are descended from Dutch immigrants his maternal grandmother was a Menominee native American, a heritage Wilson is proud of. He let home at sixteen to work in construction traveling across the country building skyscrapers and factories. At the age of 20, seeing storm clouds gathering in Europe he volunteered to join the army. Starting as a simple private his quick wits and mental strength have seen him rise steadily through the ranks. He's already seen service in North Africa where he sealed his rise to Lieutenant and is itching to bring the fight to the krauts in Europe. His rise through the ranks and skills mean his men respect his leadership.

Platoon Sergeant Robert "after E. Lee" Patterson, known to the men as 'Red', is 26 like his Lieutenant and a tough no nonsense former truck driver from Memphis.

Corporal Luke Masterton is, at 23, the youngest officer in the platoon. Newly arrived he grew up on his father's farm in Kansas, bookish and short his experience managing his father's farmhands stands him in good stead.

Corporal Vincent Jefferson III is a tall thin 26 year old who jumped at the chance to leave the drudgery of working as a ledger clerk for an oil company in Houston in the aftermath of Pearl Harbor.

Finally Corporal Sidney Tusk is a 27 year old barrel of a man who used to be assistant manager of a small town bank in Vermont.

These then are the men who will lead me to victory against the dastardly Germans!

Ork of da Day (12)

When I started scheduling, this was the last one finished. Wonder how much longer I can keep this up. (Hoping for 30 days...!)
Annuva Tankbusta type.

Tuesday, 4 September 2018

Of Gods and Mortals - Celtic fun and games

James came around to the Soldier Shack, bearing his collection of Celts, for a game of OGAM.

He bought the soldiers, I provided the flat surface and scenery.

James had a fertility goddess, Tailtiu with a bunch of Fir Bolg whereas I had the Morrigan, Slaine and some proud Celtic warriors.

 Hideous Bag Blokes

 Noble Celts

 Fir Bolg Druid

 Slaine bars the way

We played a scenario from the Celts supplement that required the Fir Bolg to cross the river.
Naturally I dropped the big lad in their way.
There then followed a Druid arm wrestle as the Fir Bolg shaman popped a wood up where none had been and I retaliated by moving my Celts where I wanted them.

Then the game began.

Egged on by their fertility goddess the Fir Bolg shambled forwards.

Slaine decided to have it out with the Fir Bolog hero.

Unfortunately this didn't go as planned. James rolled a 6 and I rolled a 1 and Slaine went bobbing off downstream.

With the big lad out of the way hairy Fir Bolgers swarmed across the ford.

So I set my dogs on the hero.

And threw in Fergus for good measure.

Fergus proved altogether more heroic than Slaine and set about heroes and Fir Bolgs alike.

Meanwhile the sneaky fertility goddess had parted the river so more of her hirsute followers could cross. So I sent the Morrigan over to sort them out.

The bloodbath continued at the stream.

Whilst the deceptively peaceful Tailtiu bent the waters to her will.

The Morrigan however unleashed a fearsome storm of plague on the Fir Bolg and (with the aid of some nobles) wiped them out.

However I was losing the ford.

Finally, fed up of sending feckless men to do a woman's job Tailtiu crossed the stream and struck down Fergus herself.

The huge Fir Bolg warhounds munched the Celtic slingers.

And the Morrigan, her followers almost all slaughtered, took her deadly dance elsewhere.

A great little game. As I've said before I really like to Song of... mechanic that drives OGAM. Balancing your risks and choosing when to gamble make for a great, immersive skirmish game.
James' models (the Fir Bolg are Alternative Armies, the Celts a mix of GB and Foundry I think) looked brilliant.
I'm now considering a small force of Celts of my own. NorthStar has some lovely Slaine/Conan looking Celts in the pipeline that I think would make for a splendid little force.