Saturday, 8 December 2018

Chain of Command Campaign (5)

General Ballroom and I convened again for a second attempt by the Americans to seize no-mans land before making their attack on the German defences.

The terrain was as in the previous battle but this time our patrol markers started in opposite corners.
We played out the Patrol Phase which feels really clever and like there's a complex thing to unlock that will massively enhance our games. But that we don't really understand.

General B is now the proud owner of some "fricking lazer beams" which he used to work out where the jump off point would end up.


And then the attack began.

I deployed a section in the woods by the bridge.



Germans began pouring on in the north of the village.


A second squad arrived behind the house


The Germans began to deploy in strength and cover


Leaving the BAR to provide some sort of defensive cover the rifle squad leaped the wall and raced for the bridge.



Whilst Tusk's section pushed toward the boccage lining the river.




Jefferson led his squad in a dash across the bridge.


Under the baleful eye of an MG42



Tusks squad began exchanging fire with the Germans in the village.


Jefferson's men sprinted across the open ground and  captured one of the German jump off points.


However Tusks squad were in a firefight they couldn't hope to win.



Spotting a chance 'Red' Patterson raced across the bridge and began to lob grenades through a loophole at the Germans crouching within.


Whilst Jefferson's men consolidated their position.


Unfortunately soon after this both Jefferson and Tusk went down and morale plummeted. The Americans have been again forced to pull back ceding the field to the Germans.

Another good fun Chain of Command game. General B. and I both really enjoy playing it.

This is a tough mission for the Americans, they need to attack, which means the Germans can occupy defensive positions and let their superior firepower do its work. The board set-up with just a single river crossing meant a bottleneck and I couldn't get the manpower to where I needed it. I suspect a better thought out patrol phase would have left me in a much stronger position.

So now General B has a decision. We're abandoning I think the original as I've failed to make headway - so now he needs to plan his counter attack...

Friday, 7 December 2018

Square Bashing at Lenton Gamers

Inspired by the recent battlefield walk near Ypres James fancied another game of Square Bashing. I was able to escape Dad's Taxi duties for the evening and make it down to the club.

We had a fairly standard set up but with just 650 point armies (I think), got all the toys out and went at it.
James and I commanded the British (that I had painted) attacking Bob and Mike using James' Germans.
James supplied the splendid terrain cloth and all the scenery and planes.



 British on the start line

 Tanks to give the chaps courage


 The hun dig in








 A healthy stonk lands on the chateau


 The initial British barrage blew holes in the wire, giving the attackers hope!

 German barrages disrupt the British assault










The chateau is attacked

The British attack struggled to get started. We called in a plane, who at first refused to turn up and then failed to kill anything at all with its strafing run.
Meanwhile the Germans cleverly disrupted our advance with barrages. Bob had played before and knew what he was about - which is clearly most unfair!

Late in the game the British assaulted the Germans in the chateau but despite the accompanying tanks were thrown back. The beastly Hun even deployed fiendish gas against the plucky Tommys!

In the end the British attack stalled and the Germans remained in control of their trenches.

A great fun game with good company.

Wednesday, 5 December 2018

Warhammer Triumph and Treachery - Steve's Birthday bash

Steve got another year older and so, as is right and proper we gathered together to solemnly mark the occasion by drinking beer while a game of Warhammer broke out.

Relatively small forces (because T&T takes forever, and also the Hucknall Palais des Jeux can only contain a 6x4 and four large beery men.

I took Orcs with Ogre allies. Steve took Chaos. Other Steve took Steve's Skaven and Warseer Hall took Steve's Empire.

Then we began to drink, roll dice and shout huzzah!

 Noble and righteous goblins

 Weedy Empire men

 Dirty Chaos, with added Dark Elf filth

 Dark over the Empire side

 Skaven bask in the sunlight


 The Rat Ogres made short work of the Dragon Ogres

 More lumbering ratty badness


 Even the Boobworm is no match for the Abomination

 My Ogre allies pick a fight they can't win

 The classic Knights v Orcs match up

 Still they fight on

 Dark Elves clash with rats

 Squiggly Beasts!

 The Dark Elf Hero claims the tower...

...abandoning his men to their fate


In the end a failed animosity test saw my goblins charge off in the wrong direction instead of claiming the tower and the win. And so it was that the followers of the Great Horned rat were triumphant.

This was the first time we'd ever managed to get to the end of a full game of T&T!
Small-ish forces helped, together with getting set up and started *before* we began drinking.
Even so we played most of the day (with a decent lunch/pub break).
Afterwards we went for a curry.

Hopefully we can do some more T&T over Christmas!