Sunday, 21 January 2018

Song of Drums and Tomahawks - Return to Tromney's Farm

Steve rejoined us this week and so, enthused by our last game, General B and I decided to introduce him to Song of Drums and Tomahawks.
Tragically Steve accidentally painted some AWI models instead of FIW models.
But we decided to allow him to use them as Britrish regulars and hardly ever mention the fact that they were from the wrong time period and wearing incorrect uniforms if you looked hard enough.
Steve rose above us hardly ever mentioning it.

We settled on a simple scenario in which the time travellers from the AWI were holed up in Widow Tromney's farm with a pair of female captives.
The noble French (me) under the leadership of Capitain L'Aurel and Sergeant Ardie would attempt to rescue the mademoiselles, whilst the ferocious First Nation warriors led by the dastardly Huatahuanka tried to capture them for their own nefarious purposes.
We set up an elaborate pre-game thing whereby General B and I secretly selected missions to either capture the ladies or kill the British leader so no-one quite knew what anyone else was up to.


 Redcoats from the Future patrol the farm


 Capitain L'Aurel directs a sneaky advance

 Time travelling musket fire greets the Indians

 Captain Stefan von der Grun orders his future warriors about

 The crack of muskets rings out from Widow Tromney's farm

 L'Aurel's men in position

 As the British re-load the French break cover

 Smoke billows as the hand to hand begins

 The French have breached the fence

The British General goes down to tomahawk blows

In the end the First Nation troops cut down the British leader (after much too-ing and fro-ing) and claimed the victory, though neither of us had released the captives.

The scenario went OK, though we should probably have set a time limit.

General Ballroom and I really enjoyed this.
Steve I think has realised he''s not a fan of the period (either AWI or FIW). Or possibly that he just doesn't want to play another skirmish game.
But that's OK, work will take him away for most of March and April, so the good General and I can play whatever we like then.

Tuesday, 16 January 2018

Frostgrave: The Worm Hunts

The Gaming Heir's enthusiasm for Frostgrave rubbed off sufficiently on his cynical older brother to the extent that we staged a three player version of the Worm Hunts scenario.

As is usual when three way games take place I somehow ended up in the middle...

 The field of battle (needs more snow)

 Geremi Quorbinn urges the hirelings on

 Necromancer and his purple minions

 Fido returns from injury

 What's that Templar, someone's decayed your sword? Oh boo-hoo!

 Cripes!

 "Look over *there* Geremi"

 My crossbowman in his favoured vantage point

 Valerie has a nasty encounter with an enormous throbbing purple worm

 The Necromancer's knight finds a secret tome

 After exiting with the treasure the tracker quietly closes the door

Having shaken off the worm Valerie takes cover

At the end I made it off with four treasures, the GH had two and the Necromantic son had three.
We realised after the game we'd been playing Leap wrong, allowing the GH to cast it on enemies (and even the Worm) to great effect. He gleefully put his brothers knight on top of the high tower.

The Elementalist finally met his match as first his wizard and then his apprentice bit the dust in the same turn. He wasn't happy. Fortunately both survived unscathed in the post battle.

Sadly the elder boy wasn't that enthusiastic - I doubt he'll play again any time soon, but hopefully the Gaming Heir will be eager for revenge for his minor setback in the not too distant future. 

Monday, 15 January 2018

Frostgrave Marksman and Knight

After our last game the Gaming Heir was again in upgrade mode and decided to replace his tragically deceased  archer with a Marksman.
Unfortunately I didn't have the official model sitting patiently in the painting queue.
So instead I rooted amongst the plastic pile and did a cut and shut job using a Gripping Beast Viking body and some Frostgrave soldier arms.


Then, because I had the sprues out I made a knight in the same fashion.



Then I painted them to match the rest of his warband.


Saturday, 13 January 2018

Frostgrave Teleportation Discs

I ordered a few things the other week from Blotz.
Despite a message saying the owners were off away and I'd be waiting for my order they in fact turned it round in only a couple of days - thanks Blotz, hope it didn't delay your holiday departure.

One of the things (or rather four) were some "transportation" discs for the Keep scenario.

Excellent value with some nice designs on - much better than anything I could have made and far less effort.

One quick spray, wash and drybrush later and they're good to go.






Great product and great service.

Thursday, 11 January 2018

Fight at Tromney's Farm - Song of Drums and Tomahawks AAR

Tromney's Farm has been hurriedly abandoned by settlers fearful of reports of Indians in the neighbourhood. And with good reason, Huatahuanka the ferocious warchief is leading his band of warriors intent on pillage. Meanwhile Capitaine L'Aurel and Sergent Ardie lead a small force of  marines to try to retrieve the family valuables (and possibly even return some of them to the settlers).

Some months ago the Sherwood, Hucknall and Ilkeston Team decided to "do" the French Indian War. Specifically collect some models and play Muskets and Tomahawks.
Of course Steve and I subsequently decided to paint 1500 point armies for WAB - which rather slowed progress.
Hwever we've steadily grown nearer to our goal, and with Steve indisposed (he's currently trying to get jobs with more companies in a single year than I've managed in my entire life) General Ballroom and I decided to replace Muskets for Song of Drums and play a quick FIW skirmish.

When I arrived General B had set up the table in a pleasing fashion. I'd roughed out a couple of armies of around the 300 point mark each.
All that was missing was a scenario. So we placed some counters in the buildings and said whoever had the most at the end would be the winner.

I had an officer, an NCO and four Marines. All straight from the book (so depite the presence of a pistol on my NCO he didn't take one for the game).
Huatahuanka's Native Americans had a leader and seven warriors.
This kept things nice and simple and ensured we only had a small number of profiles and traits to remember in the first game.

I took the first move and advanced toward the farmstead...

 Capitaine L'Aurel leads the men forward

 Sergent Ardie is more circumspect

 The peaceful Tromney farmstead.

 Musket toting warriors break cover

 Huatahuanka leads from behind

 L'Aurel is brave to the point of foolhardiness

The warriors take aim.

 A marine heads for the tree

 Ardie reaches then fence - but L'Aurel is exposed!

At this point the inevitable happened and one of the First Nation warriors shot the brave Capitaine stone dead. Then, filled with bloodlust, decided to scalp him! One of my men immediately turned tail and fled the field, whilst everyone else retreated.

 The Chief supervises the encroachment

 Braves in cover

 Sacre bleu! he's by the porch!

 The warriors contuinue to lurk about the place.

At about this point it all kicked off on the porch. Huatahuanka sneaked into the building and Ardie rushed toward the door and into combat with the warrior intent on scalping L'Aurel.
Ardie, despite being strong and having a primitive weapon (a dirty great sword) was cast to the ground by the vengeful savage. And despite repeated attempts at shots from the Marines was eventually able to reach down and scalp the valiant Capitaine

 Ow!

 Bang

 It's a photogenic wall corner.

 Ardie leapt to his feet and knocked a warrior to the ground.


At this point Huatahuanka emerged from the cabin, clutching some shiny geegaws. So Ardie attacked him.

 'Ave at you, Huatahuanka.

 The Indians were struggling to reload.

Finally the porch is ours!

After a back and forth struggle over on the porch Ardie emerged victorious. However his moment of triumph was short-lived. A warrior who had been rasacking the other dwelling emrged clutching two treasures. One of the marines tried to stop him but was cut down and with that the Frenchmens courage failed them and they melted back into the woods leaving the warriors to root through widow Tromney's drawers.

This was cracking fun. I do like the Song of.. engine.
The action swung back and forth with both of us cursing the dice from time to time. My men seemed incapable of reloading and Ardie incapable of killing anything for long periods of the game.
However the death of Huatahuanka nearly swung things back in my favour before superior numbers finally told.

Looking forward to trying M&T but I hope we'll play more SoD&T too.