Showing posts with label Skaven. Show all posts
Showing posts with label Skaven. Show all posts

Monday, 4 March 2024

Another four player Warhammer The Old World Game

After a pause to watch Wigan and Castleford play The Greatest Game and refuel on pizza we started a fourth game. 
I again took Ogres, this time allied with the High Elves of Spandex - despite the fact that as everyone knows he only *ever* plays with Skaven. Instead Kenton would take the Ratty hordes (mainly because Stephen thinks they are broken in WTOW and he wanted to see if they were all that). Stephen himself took Beastmen, including some really horrid Mierce Miniatures models.

By this stage we had been drinking for many hours and so my memories are a little hazy and many of the photos I took were, for some reason blurry and out of focus.

The Ogres march to war!


In the pay of the Noble High Elves (who wanted them to do the beastly business of fighting)


Stephen pulled his Cockatrice out and waved it around.



Tiny Wee Dragon Ogres from days gone by get stuck in to their less chaotic brethren.


Dragon Princes got caught by the verminous hordes.


That's all I could salvage I'm afraid.

I think I lost. But as always Warhammer was the real winner!

Thursday, 29 February 2024

Battle of La Maisontaal - Warhammer The Old World

Half term now seems to mean an annual trip down to The Isle of Manly Men to play Warhammer. This year Kenton came along for the ride. We would be taking The Old Word version of Warhammer for a bit of a stress test as we'd all gone a bit giddy and bought the rules.

Andy would join us on the Saturday, but as we were arriving after a stupidly early start (I took advantage of taking Mrs Tom's Toy Soldiers to catch a plane to Dublin to leave at 4am) there would be time for a game or two on on Friday in a three player stylee. 

Casting around for something suitable I suggested the Revenge of the Lichemaster scenario wherein Skaven and Undead attack a Bretonnian monastery with cavalry galloping to the rescue. The original scenario was in the Citadel Journal about 40 years ago and there have been at least two subsequent versions in White Dwarf, so I fettled some kind of rules together that would work (hopefully) for The Old World and Triumph and Treachery (which we love to play).

I took the noble Bretonnians, Stephen took the Skaven and Kenton was the Lichemaster. You may also notice a Space Marine in some of the pictures. Stephen said he had a Dalek, like in the original scenario, but on the day he couldn't find it, so a Marine stood in for the Mechanical Monstrosity.

A cardboard chapel for some added Old School vibes.


A mighty Skaven horde assembled to the South.


Brave Bagrian and his stout-hearted yeoman defenders of the chapel.


Kemmler shuffles on!


Tally-ho!


Wraiths versus Bell!


Flappy knights as well as hooved ones.


Kerunch!


Still the spirits struggle with the giant musical instrument.


The flower of Bretonnia hangs a right to deal with the ratmen.


Flap, flap, flap!


*Thunderous hoof noises*


Oh dear.


Stiffies block the passage.


"Forward mes braves!"


Not going well...

Eat flappy horse death, big zappy gun thing!


Uh-oh, banshee in the courtyard!


Spray the musk of fear tiny slinger rats!


Kemmler's in the courtyard. He's nearly captured the Magic Wheelbarrow of Dooooom!


Don't run in to the peasants you stupid cowards!


"At last the power of the Wheelbarrow of Doooom shal be unleashed!Mwahahahahahaha!"

As the battle drew to a close Kemmler and Moaning Mildred found themselves in th posession of the Wheelbarrow of Dooooom! and so he could claim the victory. Or possibly the Skaven had the biggest warchest, so they won. 

Either way, Warhammer was the real winner.

(And I wasn't)

In reptrospect a three player complicated scenario with added T&T was perhaps not the most sensible choice for Stephen's first game of The Old World (and mine and Kenton's second one). Could have been worse though - we were stone cold sober for this one.

A situation we rectified for the second game.

Saturday, 19 September 2020

Warhammer: Doom of Belegar Game Three

 And so to the final game of the first part of the Doom of Belegar.

This time the big guys were both at the table - Belgar and Queek face to face.

The dwarfs formed up a bit further back this time. 


Some big shooty rat things snuck around the side. I tried to shoot them with the flame cannon, but because it wasn't painted it didn't work.


Ninja rats began sneaking up.


Queek stood between the Dwarfs and the brewery. Brave or foolish?


A troll turned up to wander around amidst the gas clouds.


Rat Monster shooting was whittling the slayers.


The handgunners seemed to have little effect in the dark caverns.


Belegar and the Hammerers  headed for Queek.





The big rat monsters munched the unpainted Flame Cannon.


At last the big match up. Queek v. Belegar!


Unfortunately Belegar forgot to press the magic button on his hammer to double his attacks.
Queek managed to hit and wound with all his attacks. Belegar's shield stopped half of them, but three was enough and he went down.

The hammerers then began to suffer.


Globadiers stood in the mushroom forest and enjoyed the spectacle.


Finally the big rat monsters and Queek caught the handgunners and the game was all over.



Oh dear, not a good start to the campaign for the Dwarfs - played three, lost three.

Must remember to use all of Belegar's special rules next time.

Next game we're using th full 3k point armies in a version of Dawn Attack.

Friday, 18 September 2020

Warhammer: Doom of Belegar Game Two

 And so to the second of our games in the underground Doom of Belegar campaign.

This time a river ran across the cavern.

Learning from my previous game I deployed forward. Forgetting that this was my shooty army and that as Steve had used lots of shooty slaves last time he was likely to have a fighty army.

Indeed he did. Including a Screaming bell and a Hellpit Abomination.

Fortunately (as with the last time he bought the Hellpit cannon, wound, failed ward save, 6 wounds = dead Hellpit). Then the Plague priest miscast. Oh how we (I) laughed.

However the Skaven trundled forward.




Splashing across the river. My skilful deployment of pitfalls (one of the special underground rules) slowing them down.



Unfortunately not slowing them enough.


The slaves splashed into the water. Discovered it did bad things and ran off.
So far the scenario was doing more damage than my army.


The rat swarm caught the cannon.




And the Longbeards got a bell in the face.




With inevitable results.



Some miners turned up. A bit late.


They fought the rats but were gradually whittled away.


Then the ceiling fell in and caused the slaves to run away again. The Quarrelers ran after them (mainly to avoid a bell up the bum.

Another victory to the rats. Again poor deployment by the dwarfs. Most of the things that died were killed by the scenario, rather than my axes.

Still, onwards and downwards - game three next.