In the far flung reaches of the province of Ilkestaan the wily and unpredictable Mukhtar al Babbij has been stirring up the natives. The 99th Humberside regiment, together with elements of the Royal Dilshad Rifles has been dispatched to the province with orders to bring Babbij to justice...
I've been excited about
The Men Who Would Be Kings since
Dan Mersey first announced it. It gave me an excuse to buy the rather lovely
Artizan 2nd Afghan War range, and probably to indulge in some Carry on Up the Khyber nonsense.
I've been dutifully cranking out the models on and off all year, and on Friday I'd finished enough to be able to play a game, so I popped down to
Northstar and returned with a copy of the game.
After a bit of reading over the weekend, and some terrain fettling this week I finally had some time this evening to set up a game.
I persuaded the smallest child to give me a hand, but as the rules include "Mr Babbage", a programmed set of instructions for solo play I decided to give them a try so that the child could go to bed/wander off when bored as the mood took him.
I picked an 18 point force of 3 regular infantry units for the British.
The Afghans had three units of rifle armed troops (irregular infantry) and two of sword toting Tribal Infantry. Although the Babbage rules suggest not using a scenario I decided to give the British an objective of getting half or more of their force into the village at the other end of the table to win.
And so we began with the small boy ordering the British about and me interpreting Babbage until he was summoned off to bed, when I took over the forces of Her Majesty and Babbage did the rest.
The 99th Humberside Regiment enter the Hookinal valley
The peacful native settlement of Shaarwyd
Pathans pour down into the valley
The Humbersiders stand firm...
...before unleashing a volley
The Royal Dilshad Rifles are surprised!
More natives break cover
The Royal Dilshads make it safe to the village
The Humbersiders give fire to the onrushing horde
Too late the Pathan rfiles arrive
The British line the walls of Shaarwyd
...and the Pathans fade back into the hillside
The game played very smoothly - I'm familiar with both Lion and Dragon Rampant and this uses a lot of the same engine (though with tweaks that add considerably to the game).
I only used the basic rules, so ignored the character traits, which will add considerably to future games and didn't use any special rules or theatre specific stuff. It all played very quickly and felt familiar. The pinning rules gave me a bit of pause, but I think I wrapped my head around them.
Mr Babbage I think needs a bit of work for the forces I have. It seemed weighted towards Tribal Infantry, when my force was predominantly shooters. As a result I wasn't able to get most of my force onto the table, and we never experienced hand to hand. I think next time I'll probably replace the dice roll with cards - one for each unit and a couple of blanks. Though I suppose I could have just swapped the order of shooters and irregulars around. Not really a criticism of the rules, its great there's a solo option in there and Dan's clear the whole thing is a toolkit - so I shall just tweak Babbage until I get it the way I want it.
Really looking forward to playing this with the Sherwood Hucknall and Ilkeston Team.
Great work Dan!