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Scrivs and James have recently been bitten by the 10mm bug and put together armies for Midgard using Wargames Atlantic plastics and Forest Dragon prints. I obviously have quite a large collection of Warmaster figures but I have no intention of rebasing them permanently to play Midgard with. I was musing on getting some appropriately sized Warbases bases and adding steel to the top to allow me to use my magnetised Warmaster armies when someone on Facebook showed off and shared some 3D Printed sabots they'd designed. Martin very kindly printed some up for me and so, when James was looking for a reason to playtest some trial undead rules I was able to provide both an opponent and some suitable undead troops.
Here's the game in video form
The Empire army assembles
The horse were assigned the left flank
The raving flagellants were in the centre.
A host of undead manifested (we gave them all the same rules regardless of models - it was a playtest of those specific rules)
As well as undead there were Orcs and trolls to deal with
But a Necromancer held sway in the centre
More Orcs were on the left of their force
The Empire held their ground as the evil force surged forward.
the White Wolves however saw their chance to ride down the wargs
the Pistoliers strayed close to the enemy lines
As the Knights of Sigmar's Blood held back.
The Empire shooting did little to slow the onrushing horde
The pistoliers had indeed got a little too close for comfort
The Empire line stood firm
Well, apart from the flagellants, who charged and the Knights of Sigmar's blood who sought to avenge the fallen pistoliers
The Knights found the Trolls tough going
The flagellants did what flagellants do - inflicted pain and died in the process
the flanking Empire troops adjusted to close on the strong evil centre
As the flagellants went down swinging
The Knights too were taking punishment
The Empire centre was in danger of being overwhelmed
But the threat to their flank saw the undead turn as the Empire crossbows inflicted bloody ruin on the Orc flank
Only a single unit of Orcs survived the hail or darts
The flagellants met their demise (much to their delight no doubt) as the Empre general was drawn in to mthe fray
The White Wolves had worked their way to the rear but the Necromancer called up more undead to block their way
The fight was in full swing
The trolls were now threatening the Empire flank
The Empire General hung on grimly
The Orc left had been destroyed
Disaster struck the Necromancer - the dreaded "double raven" saw him banished from the mortal realm.
Fortified by the Wizard the crossbowmen poured fire into the Trolls
The trolls were routed and with that the Empire was able to claim the victory!
A great game - the playtest undead rules worked well and I felt under pressure the whole game until suddenly their Reputation deserted them and I ran out a victor by a large margin
Getting the 10mm armies out for Warmaster was also great fun.
As part of the Warmaster campaign Matt (Nippon) was due to face Alessandro (Empire).
Circumstances meant they were not able to play, so I volunteered to field a mercenary Empire force in Alessandro's place
The Empire assembles. Plenty of knights.
A field somewhere in Nippon by the looks of things
the bulk of Matt's army is made from the Wargames Atlantic plastics
The daemons are 3D prints
I took skirmishers for the first time.
As the Daemonic battalion moved up I was able to catch them in the flank.
The Griffon rider went in too
My White Wolves had lined up for a devastating charge. Then failed their order.
Having dispatched the Daemons the Halbardiers were in turn caught by Samurai cavalry
And more Nippon horse caught my knights.
Both units.
On the left my horse still failed to charge home - partly discouraged by the Nippon forces being in fields, making for a closer fight than I'd have liked.
The right flank was now largely clear of cavalry on both sides
Though enough Nippon horse remained to fall on the last Knight of the Blazing Sun
Finally the White Wolves got stuck in
Though this unit rather disgraced themselves and bounced off.
It was left to the foot soldiers to catch Samurai horse in the flank and wipe them out - forcing Nippon to withdraw.
Good fun game and interesting to play with something other than Kislev for the first time in a while! the cannon proved devastating in the early game and the Empire Knights had enough grunt to take the heart out of the Nippon forces and then I managed to hang on and pick off units to get them to withdraw.
The Nippon army is a tough one I think - like an underpowered Empire - and therefore hard to use effectively a bit like I'm finding Kislev.