As is usual when three way games take place I somehow ended up in the middle...
The field of battle (needs more snow)
Geremi Quorbinn urges the hirelings on
Necromancer and his purple minions
Fido returns from injury
What's that Templar, someone's decayed your sword? Oh boo-hoo!
Cripes!
"Look over *there* Geremi"
My crossbowman in his favoured vantage point
Valerie has a nasty encounter with an enormous throbbing purple worm
The Necromancer's knight finds a secret tome
After exiting with the treasure the tracker quietly closes the door
Having shaken off the worm Valerie takes cover
At the end I made it off with four treasures, the GH had two and the Necromantic son had three.
We realised after the game we'd been playing Leap wrong, allowing the GH to cast it on enemies (and even the Worm) to great effect. He gleefully put his brothers knight on top of the high tower.
The Elementalist finally met his match as first his wizard and then his apprentice bit the dust in the same turn. He wasn't happy. Fortunately both survived unscathed in the post battle.
Sadly the elder boy wasn't that enthusiastic - I doubt he'll play again any time soon, but hopefully the Gaming Heir will be eager for revenge for his minor setback in the not too distant future.
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