Thursday, 8 February 2024

Warmaster Tzeentch Sorcerer on Disc

Another character for the Chaos forces.







I'm not sure when this one was released (Storm of Chaos perhaps?) any way he's painted now.

Tuesday, 6 February 2024

First Game of Never Mind the Billhooks

After a postponed first attempt Martin and I got together for a game of Never Mind the Billhooks. Before we go any further I do just have to say that it is a *terrible* name for a game. There that's done now, let us never speak of such things again. I'll just use the slightly unwieldy acronym NMTBH.

Anyway I first picked up the rules when they were free with Wargames Illustrated. Chum Stephen has always wanted to play some Wars of the Roses games but has never found any rules to suit. These were free and fun and looked worth trying. However at around the same time we entered assorted lockdowns and the like. I liked the look for the rules and ordered some models and during various enforced periods of isolation churned out quite a few units. 

The models were duly pressed in to service in several Midgard games, but never quite saw the table in their original intended game. Fast forward a year or two and Martin gets a copy of the swanky new NMTBH full rulebook so it was finally time to give the rules a try.

I'd got around 100 points painted and Martin was easily able to sort out a similar amount so as that's the kind of recommended size for a starting game that's what we went with.

Lancastrians (me) on the left, Yorkists (boo!) on the right.


I think that's actually Richard Croft's banner and he was a proud Yorkist, but he was what I had.


My "Welsh" spears and archers held my left flank.


With White clad troops and the Men at Arms in the centre.


The beastly Yorkists had bought a gun with them.


Swanning about in their Murrey and Blue.



The initial manoeuvres were bought to a halt with a loud retort from the big gun.
 

And a Welshman went to meet his maker


The Lancastrians all pushed forward


Climbing over a hedge caused us some frantic back and forth thumbing as we tried to work out the rules for disarray and rallying (and when is a unit, not a unit and when is an order not an order?).


The Welsh were closing on the Yorkist lines but taking plenty of arrows in the face for their pains.


The centres jostled for position.


With the Yorkists wisely staying away from the worst of the arrow storm.



In retrospect having the fences at jaunty angles was a mistake.


The Welsh were falling like flies, but holding out. Just.



Still the Yorkist centre held back.


While their right flank pushed up on the beleaguered Welsh.


Finally a much reduced Welsh contingent attacked the Yorkist levy.



The Yorkist mercenary crossbows aided their archers raining death on the Lancastrian right.



The fight at the fence proved indecisive and ground on.


So the Murrey and Blue bill came to the rescue




Slamming in to the Welsh flank and wiping them out.

 
Finally the Yorkist Men at Arms launched themselves at the Lancastrian bill


Croft, perhaps waking up to the fact that he was on the wrong side of history, left his men to their fate.


Out of "coins" in a desperate bid to save the game the Lancastrian commander urged his MAA on to the attack.


This could mean only one thing!


A duel between the respective leaders.


Much pointing and shoving ensued.

But after one indecisive round the Yorkist leader remembered which end of his sword to hold and left the Lancastrian face down in the dirt.

Victory to the house of York!

That was good fun and great to get the toys out on the table.

Truth to tell we found some of the rules a little confusing. Probably straightforward once you've played a few times, or if you've got someone on hand to explain things but the definitions of a unit and an order seemed (at least in the heat of the game) contradictory and unclear with some interchangeable terminology making understanding the intent a bit hard. Some of which it's entirely possible is mine and Martin's fault, rather than the rules themselves!

However there's clearly a good game in there and the shooting and combat were all straightforward, just a few wrinkles for us to work out (probably by asking on the Facebook group) mainly around orders and rallying.

Definitely want to play again.

*ADDENDUM* Questions asked on the Facebook page, answered within the hour by the author himself and all cleared up. Think we played most of it right and if we didn't it had no impact on the outcome!


Saturday, 3 February 2024

Warmaster Revolution: Daemons v. Empire

Matt came over for another game of Warmaster. All a bit last minute - we were going to play Xenos Rampant but switched late in the day. So we just used the same armies as last time.

Irritatingly I'd been playing with my camera for close up shots and forgot to switch the settings back so although I took lots of pictures, most are unusable. 

So to explain the battle the Empire made a dash for the hill on their right and formed a pretty scary looking defensible bastion. Meanwhile the pistoliers rushed around my flank and sat in a field, taking potshots and reducing my leadership. Most annoying. The Empire Wizard then got off a cheeky fireball that hit six! different Deamon units causing all manner of confusion and drive backs.

By this stage I was really struggling and only two commanders (one of them a wizard) was making things tricky as far as getting the forces moving. I sort of managed to regroup but my attacks inevitably went in piecemeal and although I was chipping away at the Empire numbers my smaller force was getting picked off in return. 

At some point I realised I'd not actually deployed my Greater Daemon on the table, so he arrived from reserve and started whacking some pistoliers! But they held up remarkably well and eventually ground the big guy down.

Finally the Empire cavalry came thumping in and popped a critical few units taking me to my break point. Victory to the Empire!

A few salvageable pictures (including some from phone)







I'm learning more about Daemons. Mostly learning that they're quite hard to use at 1500 points. So I'm going to put some effort in to making them up to 2K
Matt also now seems to have a handle on how to use the Empire. He managed that beatdown without any cannon, so I'm not looking forward to him adding those (and other things) to grow to 2k

Very much enjoying Warmaster as a game - there's still wrinkles and "GW-isms" in the rules, but mostly it plays well and clearly.

Friday, 2 February 2024

Warmaster Dark Elf Character

This has been based and undercoated for about fifteen years.

And took about 15 minutes to actually paint



The flag probably needs some sort of rune or skull. Or runic skull or something on it. Eventually.