Saturday, 30 September 2017

Footsore Late Roman Sagittarii (4)

Four more of these all finished off.






12 is a goodly number for what should be a pretty effective (by AoA standards) shooting unit.


Friday, 29 September 2017

Footsore Late Roman Spearmen (3)

Four more stabby fellows.
This brings the unit to 20, so just the command to finish off (and they're half done) and I'll have three units.







Then it's on to the big unit of Paedos Pedyt.

Saturday, 23 September 2017

More Soldiers

On my way to do the weekly shop this morning I called in on Footsore Mark (who lives just around the corner) and collected a small box of soldiers.


It's not everyone who's lucky enough to get a box of Late Romans with their weekly Tesco purchase.

The box contains enough for a large unit of Pedyt and some extra archers to make the unit 12 strong.

I also got the lovely Guinevere freebie model, which I really want to start painting but as she's not part of the army I must resist.

Wednesday, 20 September 2017

Footsore Late Roman Spearmen (2)

8 more finished (sorry the pics are a lttle dark.
Now I really am out of Late Romans to paint.
I do have 40 odd shields to sort out but I think it's definitely time to order some more from Footsore.


Tuesday, 19 September 2017

Another Deffkopta

Whilst waiting for Romans to dry I added various bits of pigment to this one.
So now I have two finished (and work begun on a third)



Saturday, 16 September 2017

Footsore Late Roman Spearmen

Eight more spearmen roll off the production line. The next 8 are 50% base-coated. So it's nearly time to get in touch with the Footsore crew and order the final unit (and a couple of extra bits) for the Peterborough army.
These still need shields and basing, but I'll do that all in one go when the unit's finished.



Friday, 15 September 2017

WAB - Age of Arthur Scouting Clash

Stephen and I have set our sights on attending the forthcoming Peterborough WAB Age of Arthur day
As a result we've both been painting frantically. True to form he's finished 75 models and I've done 8.
Anyway we decide it was time for a game.
There's a skirmish scenario in the WAB book that only requires 750 points a side. Sadly Steve's 75 models only aded up to 250 points, so I dug out the Saxons to make up the numbers.

General Ballroomius commanded a Saxon force with a unit of Late Roman Milites (they were paying the hairy Barbarians to fight for them)
Whilst Steve had a Saxon force with a bunch of Irishmen along for the craic.




The game began with a general Irish advance and some nasty slinging (20 in a game this size was probably too many on reflection),

The Romano Saxon force also advanced - with the Geoguth making for the hut.




After another round of withering stone fire Ballroomius could take no more and rather ill advisedly charged the Irish fellas on the hill.
Clearly this late in the Roman period the spears had been replaced by rubber versions and the sixteen or so attacks resulted in but a single dead Irishman. In return the five Irish attacks killed four Romans who promptly turned tail, fled and were cut down.


This left the Irish warbands converging on the Saxon archers.


Over by the Dark Age Shed the youths had failed a warband test and with the hut in the way simply milled around for a bit. Seizing the opportunity the Saxon cavalry charged them in the flank.


Things went badly for the archers...


Finally the Duguth on Duguth action arrived. Unfortunately Ballroomius's mercenaries had been given the same spears as their employers and they too bounced off and fled.


The cavalry eventually routed and ran down the Geoguth and some javelin and slingshots eventually left the Saxon warlord alone and surrounded. He didn't even get a decent death in combat - he was javelined down as he charged home...


This was all over very quickly. The fatal charge by the Romans meant Ballroomius was always on the back foot. And he rolled terrible dice whilst Steve's largely ran hot.
Sadly WAB 1.5 felt a bit clunky after so long away from it. Hopwefully I just need to get my head back around the rules and it'll all come back to me. I also think bigger games will help - at this scale a single poor combat means it's game over. Also 20 slingers is broken in a 750 point game.

It all looked very splendid though. Steve will have a great looking (and model heavy) army when he finishes it.