As this was the final game of the short ladder campaign we upped the forces to 1000 points.
The scenario requires the Orks to attack down the length of the table, gaining victory points for units that finish near the enemy end. Casualties give the defender points but have the potential of being recycled and returning to the fray.
Da view from da Orky end
The GH deployed quite aggressively, and I inevitably pushed as far forward as I was able.
The scenario allows for an initial barrage, and as I had command points to burn (I got extra for winning the previous scenario) I used some to boost the barrages, meaning three of the deadly Primaris Plasma Dudes were killed before the game began. The GH was not happy.
The initial turns went well with a green (with red accents) tide overwhelming the aggressively deployed Templars.
However a crackle in the warp saw some Terminators appear in the rear and launch themselves at Klankenstein.
Broadly though it was going well. The Burnaz, boys and Nobs were all deep in enemy territory.
Unfortunately Devastator Centurions (and the Captain babysitting them in case they rolled any 1s) remained all too alive.
The big mob of boys raced to a corner. 2 VPs in the bag.
The Killa
However I'd forgotten how tough the Captain was, and he raced forward and wiped out the smallest squad of boys, while the Centurions rained fiery death on the Nobs.
The game unfortunately then ended. I had only two units left alive in enemy territory and had taken six units worth of casualties. And so victory went to the Emperor's finest.
It's been fun playing a simple campaign using some of the more varied scenarios.
I might have to work out one for a Templar counter-attack.
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