Monday, 22 July 2024

Rebels and Patriots French Indian War again

James and Matt came over for some more R&P FIW gaming. James and Matt took the French and I once more took command of the redcoats and the persona of Lt. Wensleydale. As a result of successfully driving off the French in the last game and killing their leader Lt. Roquefort I had acquired enough honour to earn another trait - it turned out Wensleydale was something of a dancer, which means one unit could move faster (I'm not sure this makes too much sense, but we let it ride). James and Matt welcomed Lt.Boursin to command their forces (at one point if was going to be Lt. Vachequirit but at the last minute he was called away).

The scenario would be one from the book with the British following up their previous success to fall on the French and attempt to liberate their legumes. The French camp was defended by four units of light infantry - their Native allies were out foraging but would likely return as soon as the alarm was raised.

The peaceful bucolic scene as Lt Boursin prepares to enjoy a delicious repast of tartines des flageolets dans un sauce rouge with his new command.


Suddenly the sound of fife and drum can be heard and redcoats appear.


"Zut alors!" exclaims Boursin.  "Aux armes mes braves!"


Wensleydale has wisely used colonial militia to screen his valuable men from fire.


Rangers lead the way.


The cooking pots are swiftly, if ruefully, packed away and muskets primed.


Wensleydale's men prepare to give fire.


"Red" Ned Lester's men likewise prepare their Brown Bess muskets.


Colonial Militia also provide the nearest target for the French on this flank.


Boursin orders his men to discharge.


Musket smoke soon fills the air around the camp.


Wensleydale's men return shot.


The crack of musket alerts the foragers and they reappear and make their way toward the camp.


Ned Lester commands the right flank to continue shooting.


Boursin's troops take casualties, but he leads a charmed life.


Despite Wensleydale's best attempts to drive his men from the field.


Lester's Colonial support are living a charmed life.


Rangers on the right squelch into the swamp.


A Blunder! Under the weight of fire the corner of the camp abandon their posts and flee.


"Red" Lester seizes the opportunity and orders an advance.


The more mellow Wensleydale keeps his men firing.


British musketry reap a fearful toll and Boursin and his men finally crack and rout from the field.


Another Blunder and the right hand corner is once more abandoned. Lester's men enter the camp accompanied by the remains of one of the Militia groups.


Wensleydale switches focus and orders his men to deal with encroaching Natives.


The resultant fire sees the Natives break and flee and with that French morale tumbles and the field is left to the British!

According to the rules of the scenario this means that the defending French would actually have secured more Honour, as the game ended before the British could ransack the camp entirely. But as the redcoats had driven them from the field we instead ruled that Wensleydale got *all* the available Honour and Boursin received none for his troubles.

And so the British tucked in to the finest French cuisine whilst Boursin attempts to regroup his forces for a cold and hungry night in the woods.

A good fun game - increasingly thinking R&P is one of the best iterations of the "Mersey/Rampant" rules. I like them all but this one works particularly well.
We did tweak the Skirmisher rules for this scenario - *only* allowing them to use the Skirmish rule for shooting, rather than allowing them the opportunity to fire with twelve dice. It did neuter their power a bit from the first game but they were still jolly effective - it's probably a rule we'll keep.

Saturday, 20 July 2024

Chain of Command Normandy

General B and I are planning to play the 29 Let's Go! campaign for Chain of Command from Too Fat Lardies. We played a number of games some years ago that formed an imaginary campaign, but we're now keen to give  a Pint Sized Campaign a go (and we have pretty much all the models we need for this one.

However it's a fair old while since either of us played, so we decided on a bit of a refamiliarisation exercise. A simple village street in Normandy in June'44 where two patrols clash.

I didn't take many pictures as Chain of Command can be quite taxing on the old brain, but here they are

The quiet village of Mêmenom  in early June 1944


The peace is about to be shattered


American infantry begin to deploy near one of the houses.


With one house occupied and under pressure from the German MG42s a cigar chomping, tommy gun toting guy arrives to take control.


B Company makes a dash for it, but find themselves coming up short with MG42s locked and loaded.


Meanwhile C company has deployed late to the party and is in the woods.


The Germans have some serious firepower.


So C Company aims to shut it down (and claim the nearby JOP too if possible.

Shortly after this the Germans launched an assault without really having inflicted much damage on B Co. Poor rolls from General B. and better than average from me saw the attackers broken, a team wiped out and a Junior Leader rout from the board. Resulting in a catastrophic collapse in German morale and a rather undeserved win for Uncle Sam's boys.

Not a terribly exciting or well played game by either of us, but it blew some cobwebs away and reminded us of things like covering fire and the dangers of assaults.

Need to paint up some engineers and maybe another Sherman and then we're all good to go!

Wednesday, 17 July 2024

Mead Price Games

This year James is once more staging some games at Sutton Hoo as part of the festival of archaeology. Hopefully this year Covid won't prevent me from attending!
So as a bit of prep James, Pete and Pete's son Lewis and I got together to run through a couple of games.
I won't bother explaining - much Mead Price is a *very* quick play simple set of rules ideal for showing complete innocents the joy of toy soldiers. You can download the rules for free from James website here.

The "scenario", such as it is, is based on King Raedwald defeating Aethelfrith at the river Idle to restore Edwin to the throne of Northumbria.

But anyway, here's the eye candy
























The models are a mix of James' and mine mostly Gripping Beast and Footsore miniatures.

If you're in the vicinity of Sutton Hoo next weekend (27&28) do come over and have a game, more details here.