Throndin Groznog sighed deeply, adjusted his helmet and opened his mouth to speak...
"My Lord!" came a voice from the back of the hall "My Lord they're in the underway and trying to damage the foundations!"
"Bugger" muttered Groznog.
After the Dwarf messengers had been cruelly shot down just yards from escape in our last game it was time for Ruglud to send his troops beneath the walls in an attempt to weaken the Dwarf defences.
Steve, naturally, chose an all Night Goblin force (who better for a Greenskin general to send on such a mission) whilst I accelerated a bunch of Ironbreakers who've been languishing half finished since the Worlds Edge Mountains were young.
The scenario doesn't quite work with the new scenery rules (can't think why, it's only about twenty years old) so we just decided everything was impassable (as that seemed to be the intent). We also decided that the Night Goblins would be able to see and fight normally underground like the Dwarfs (the scenario lists Skaven, Dark Elves and Undead, but not NG. Which is odd). Finally the rules appear to allow Dwarfs to move 8" underground - which is just daft, so I ignored it and stuck to proper dwarf 6" movement.