Footsteps approaching across the hall snapped him from his reverie.
"Stand up Snurti Longsight" he gruffly ordered the Dwarf kneeling at the foot of his throne "What news?"
"They've started building some kind of big thrower my Lord. 'Appen it'll be quite powerful if'n they get it finished. Throw a big rock straight ovver oor walls I reckon"
The Lord's brows knitted together and he smiled grimly.
"Well we'll not be allowing any of that nonsense now, can us?" Abruptly he stood up "Get the lads ready, time we stopped hiding in here like wusses!" he bellowed.
The Starve Out game took less than an hour, so we had plenty of time to set up and go again with a different scenario. Technically there's a mechanism for rolling to see if the campaign ends and there are some slightly dull not game benefits you can rack up, but I think we've decided to just play most, if not all, the scenarios and then finish with a really big game of siege.
So for this one I had 1,000 points against a similar quantity of greenskins. The Dwarfs have to get across the table and sabotage a big Orc war engine. And the Orcs have to stop them. The original scenario has a turn limit of five turns, and assumes you'll have a mostly cavalry force. At first we thought this meant the Dwarfs would never do it, but I suggested we just play without the turn limit and see if the Dwarfs could make it despite the odds.