In the event, changes to the Dad's Taxi schedule meant I didn't play either game (apologies, General Ballroom) but as one door closes, another opens and instead I managed to inveigle myself into a game of Chain of Command with Scrivs, James and Northstar Nick.
Specifically a Spanish Civil War version of the game.
Scrivs and Nick had provided all the terrain and figures, and it all looked absolutely splendid.
I refused to play the fascists, and so was given some of the forces of La Republic to command.
I checked with El Nick what to do and he instructed me to "Man the Barricades!" so I did.
Here's the eye candy:
In the event we didn't finish the game, mainly because we were chatting and not focused and Scrivs had to explain everything to me in words of one syllable.
But a great time was had by all.
Nick's men drove off James' fascists in a hail of bullets, but the police I was facing managed to flank me through the orange grove before driving their advantage home with the armoured car.
Honours pretty much even I'd have said
This was my first time with Chain of Command, and not having previously enjoyed my TFL experience with the Dux Britaniarum rules was unsure what to expect. I know CoC has had lots of love recently but I was suspicious...
Turned out I needn't have been. The game flowed very well and I got a handle of the basics pretty quickly. It all seemed to make sense and the nice "multiple six" mechanics that break the IGO-UGO flow worked nicely I thought to create those moments when suddenly one side or another flows forward unexpectedly to seize the initiative.
James an I talked about Americans versus Fallschirmjager, I started thinking about buying an International Brigades force from Nick and I even texted Stephen during the game, thinking we might revive our abandoned Bolt Action project from a couple of years ago as a new Chain of Command project.