Friday, 25 November 2016

Square Bashing French against Germans

Chum James invited me over to his house this week for a game of Square Bashing.
We have a plan for some WW1 action at Partizan next year and James is keen to use his 12mm Kallistra Germans. I like 10/12mm as a scale, so this was to see if I liked the game enough to get myself a British force for future gaming.
The game is played on a 6x8 square grid (hence the name). Now generally the idea of a gridded wargame is one of those things that makes me do a funny face, but both James and Scrivs had played a bit of this and I was assured it works well.
James has build a "portable" 3x4 folding gaming table which looks just right for the Arras/Somme bits of France, but less so for the rather hillier bits around Verdun that have been his chief interest for the last year or two. However it served well enough for our purposes.
The scenery fits into squares and then the entire square counts as that type of terrain, hilly, wooded or defended with trenches for example.
We scattered about a fair bit of terrain and placed three villages close to the centre line to serve as objectives.
James kindly offered me the choice of forces and I elected to be the Beastly Hun.









Before the game starts the defenders have to withstand a barrage. Each unit takes a number of casualties. The defender can opt to take those casualties - leaving his troops in the line but damaged, or withdraw them, meaning they can come on as reserves in future turns.
My barrage was pretty effective and James was left with some quite thin defences in places.

When the battle proper began I immediately pushed forward on all fronts, seizing the right hand village from beneath French noses.





At the start of each player turn you get to dice for support effects. I chose to start with another barrage, but failed to call it in. Later events suggested that a lucky French shell had severed the telephone line back to the artillery as none was forthcoming.

The game features a rather unusual mechanic in that it is the non-active player whose troops get to shoot. Which was tricky to remember at first, but we eventually got the hang of it.

In James' turn he likewise pushed forward and the game soon settled down into a pretty static firefight - all too redolent of WW1 so far with an initial dash across open ground soon bogging down.



The French eventually successfully called in a barrage (after both of us had tried to call in spotter planes to assist accuracy with no success). Unfortunately French artillery is not all that accurate and some of the shells fell into the central village on James' own men.




Over on my left I decided that I had the weight of numbers to evict the French from the shattered remains of the devastated village, but my attackers failed to push forward out of the woods and those that did drive home were mown down by defensive machine gun fire. Again, so far, so WW1.




Another French barrage crashed home on the battered attackers on my left flank, further weakening my position (though again poor French accuracy meant it wasn't as bad as it could have been).


In the centre one of my units had broken through and pushed on into the French rear attempting to silence the on field artillery. James frantically brought on reservists and my German attackers were hurled back. I reasoned they'd got lost in the smoke and fog of war, pushed on to far and been encircled and captured - another regular WW1 occurrence.





With time drawing on we played on last turn. In a desperate gamble James drooped another barrage on my centre - once again his gunners largely failed him and shells rained down on French defenders in the village on the hill. Sadly my time was up and I didn't have the resources to capitalise on this and assault the village.


The only German success had been to hang on to the village captured on the right in the initial rush, with a final French attack repelled with sword and bayonet.

A great game, with clear victory to the French.

So how did I like it?
Well, I've always been ambivalent about gaming WW1 - but James' passion and interest in the period, together with a bit of research has piqued my interest.
The game itself played really well - there's a few badly written bits that are a little tricky to figure out, but actually once we'd been through a couple of turns it was all running just using the QRS.
And (to my surprise) I didn't really notice the squares at all after the initial set up.

It seemed to me to represent WW1 combat pretty well - initial success, rapidly bogging down, artillery landing in the wrong place, lengthy static periods, waiting for a weakness to exploit, attacks stalling as troops get caught up on wire and mud.

I like the scale and the level of abstraction - this isn't a heroic battle where individual actions count - you just get to practice your best donkey impression as you direct your lions about the field.

So all in all it was a really good evening's gaming.

And the order's going in to Kallistra as soon as I get paid.

Tuesday, 15 November 2016

Nap Horses

In what is fast becoming Horse Week here at TTS Towers I have spent this evening gluing together some gee-gees for some Naps.
Specifically six Warlord Games French Lancer horses



And nine Perry British Dragoon horses



Of the two the Perry are the more dynamic and animated (and chunkier). The Warlord are a little more stiff and static. However the Warlord models went together much easier and more neatly - the Perry ones will need some filling tomorrow when the glue's set.
Both were a big improvement on the Citadel ones from yesterday.

Might need to get some more brown spray paint...

Kislevember (2)

Kislevember has got off to a pretty slow start.
However tonight, energised by the light of the Supermoon I started a little assembly work.

Ta-dah! Five venerable Citadel plastic steeds.


And a blister of metal bits.



I may have a horse painting weekend as I've a yearning to stick together some of the Napoleonic cavalry I got for my birthday...

Saturday, 12 November 2016

John "Jack" Harrison VC

"Jack" Harrison in the Hull FC irregular black and white hoops

John "Jack" Harrison was born in Hull on this day 12 November 1890.
He grew up to play Rugby League for Hull RLFC where he still holds the record for most tries scored in a single season, 52 in 1913/14. In total he scored 106 tries for the club, including one in the Challenge Cup Final win over Wakefield in 1914.
In 1915 he signed up for service with the East Yorkshire Regiment and was commissioned a second lieutenant in the 6th Platoon of the 11th Battalion - one of the "Hull Pals" Battalions.

On May 3rd 1917 the Hull Pals battalions went into action at Oppy near Arras in Northern France. Harrison's company found themselves pinned down in No-Man's Land by a machine gun nest at the edge of Oppy Wood.
After the company were pushed back Harrison single-handedly charged the gun and took it out of action with a Mills bomb. Tragically he was killed as he threw the bomb. For his heroic actions he was awarded a posthumous Victoria Cross.

This is the citation that describes the events in a little more detail
 T/2nd Lt. John Harrison, M.C., E. York. R.

For most conspicuous bravery and self-sacrifice in an attack.

Owing to darkness and to smoke from the enemy barrage, and from our own, and to the fact that our objective was in a dark wood, it was impossible to see when our barrage had lifted off the enemy front line.

Nevertheless, 2nd Lt. Harrison led his company against the enemy trench under heavy rifle and machine-gun fire, but was repulsed. Reorganising his command as best he could in No Man's Land, he again attacked in darkness under terrific fire, but with no success.

Then, turning round, this gallant officer single-handed made a dash at the machine-gun, hoping to knock out the gun and so save the lives of many of his company.

His self-sacrifice and absolute disregard of danger was an inspiring example to all. (he is reported missing, believed killed.)
— London Gazette

Harrison's body was never recovered.

It is tempting of course to imagine Harrison making use of his Rugby League skills and pace to dodge across No-Mans land in the same way he evaded tacklers on the playing field. However there's no real need to romanticise an act of exception bravery and dedication to the men under his command.

Last weekend James, Nick and myself took a visit to Arras and Oppy Wood.
We first visited the Arras Memorial  which records the names of 34,795 servicemen killed in the region who have no known grave. After a little searching we discovered Harrison's name, a little faded and timeworn in the East Yorkshire regiment bay.


Harrison's name on the Arras memorial

After the memorial we drove on to Oppy. We parked near the Hull Pals memorial in the village, where we found a wreath dedicated to Jack Harrison.

 The Hull Pals Memorial, Oppy

Wreath bearing Harrison's picture

Walking around the edge of the wood we were surprised to discover a memorial post marking the site of the machine gun nest.

 Post near the site where Harrison fell




The East Yorkshire regiment record of the action places the machine gun nest at the southern tip of the wood, which is where the post is placed.

After walking on around the wood we headed back toward Vimy ridge but on the journey drove past Orchard Dump cemetery. The Oppy Wood book suggests that Harrison's remains may have later been recovered and transferred to this cemetery. As with many First World War graves it contains a large number of unknown graves - perhaps his body does lie here.

 Orchard Dump Cemetery

 Grave of an unknown soldier from Harrison's regiment

Oppy Wood in the distance viewed from Orchard Dump

Wednesday, 2 November 2016

Frostgrave Chronomancer apprentice and treasure tokens

I've been lured back to Frostgrave a bit.
Finally finished Geremi Quorbinn the Chronomancer's keen but hapless apprentice.






And here he is with Mistress Valerie d'Horlage




I also finished off a couple of the resin treasure tokens I got back in the Nickstarter






Here's Valerie reading aloud from the forbidden tome...



Tuesday, 1 November 2016

Kislevember (1)

For Idol of Gork we need some extra special old models. So up to the loft I went in search of lost treasures.

Ooh, a box, from my time in the Studio no less...


...but the contents are older even than that.


Ten, count 'em, TEN! BNIB OOP highly collectible and desirable models.


Kislev horse archers as I live and breathe!

Yes, young readers, time was it was possible to buy a single Games Workshop model for just a crisp (paper) fiver. And even then we moaned about the price.

Apparently these are worth their weight and more in gold, nay platinum, if you are of a certain Oldhammer persuasion. In fact I could (if rumours are to be believed) sell these off and have enough money to build myself the Warhammer shaped swimming pool of my dreams.

But I'm not going to do that. Instead I shall reduce them to being practically worthless by the simple expedient of tearing off the wrapper and then crudely daubing them with thick layers of long out of production paint. Huzzah!

But what's this also in the box?
Not BNIB, but still in the zip-lock plastic bags I shoved it into down on the picking room floor over a decade ago and similarly long OOP and desired by collectors - why it's an Empire War Wagon, complete with six crew.


This I intend to give to Steve as he'll paint it nicer than me and use it in his Empire army. Also we need it for Idol of Gork and if I've got to paint ten horse archers we're already looking at Easter for the next game without me having to paint this thing too.