Sunday, 13 April 2014

Salute Loot

So what did I get?
(Sorry for the poor quality pictures, only had the iPhone to hand)
Here's the big picture


Plenty of resin, some paint a magazine and a big mystery box.

Ane here's the detail


The new WSS. Probably my favourite of the wargames mags. I wasn't going to buy this, figuring I'd pick it up at WH Smiths later in the week, but I found myself with a fiver unspent at the end of the day...

Some Coat D'Arms paints. I've run out of Bleached Bone and am seeing if Chestnut is the replacement for Scorched Brown (that's running out)


Some magnets to finish magnetising my Bolt Action Yanks


The inevitable MDF. A small oval base and the round ones to drop in. I've got a plan for a vignette that  I can pop the models out of to use in games.


Some coloured resin crystals...


and some resin giant mushrooms


These are for some underground WFB games we have planned.

And a Celtic cross for Age of Arthur


But never mind all that Tom. What's in the box?


The GB Arab plastic spearmen. Looking forward to putting these together. the painted examples in the cabinet looked great


And some Musketeer Late Romans as I'm determined to get that army finished this year.

Not a bad haul of swag.
Should keep me busy for a while.

Thursday, 10 April 2014

Salute 2014


Getting close now to the big day.

I will be helping James and Scrivs out (in the guise of the Newark irregulars) show off their amazing Keren game



Huge mountain, entrenched askaris, men in shorts, what's not to like?


Please do drop by and say hello, we're on stand GB05 (over toward the left hand side as you come through the main entrance).

I'm going to try and pop along to the bloggers meet-up at 1pm which i think is on the opposite side of the hall from where we are, so I expect i'll be red faced and out of breath.

My shopping list consists of collecting and order from Gripping Beast for some plastic Arabs and a few Late Romans. Then I'm just going to see where the whim takes me.

Sunday, 6 April 2014

Sigmar's Blood (15) The Hidden Necropolis

Well this didn't go great.

Once more we convened to a lovely table with all the models present and correct.



However the game itself was not one of the best.
The scenario is very poor and seems not to have been playtested.
The vampires are all ethereal, so can only be harmed by magic, but have no magic of their own. And the Empire have a Lvl 4 and the Lazer Gun chariot (Luminark).
I think the idea is that you should have a kind of "cat and mouse" chase around the buildings, but essentially strong winds of magic made it relatively easy for the Wizard and big laser to blow apart the vampire force in short order.

 The Ethereals

 Empire defenders (including converted Luminark)

 Whispering Nell and the Neverending Cairn Wraith break cover

 The wizard heads for the tower

The third or fourth version of the Cairn Wraith hacks feebly at the Luminark

We had time to reset and swap sides, but were so disillusioned with the game we didn't bother.

A real shame, as the forces we've collected look great and are a bit esoteric, but the actual games (apart from the first) don't live up to it.
A more linear expansion of the forces, with fewer special rules (my force consisted of eight models, all with special rules, and two with special rules that varied from the special rules for the models as printed in the VC army book!) and magic levels added in more gradually would make, for a better campaign experience I reckon. As it is, game one feels like a good intro scenario, game two is a good scenario, hampered by the steep learning curve and unbalancing nature of powerful special characters attached to relatively small forces. While game three is a poor scenario with too many complex rules on only a small number of models.
We're going to play game four, just because we've collected and painted everything, but we're not feeling the love, really.
As my chum said,he writes better rules, and I write better fluff, so why are we shelling out £20 each for this?

Friday, 4 April 2014

Sigmar's Blood (14) Parley of Blades

So we once again convened for game two in the Sigmar's Blood campaign.
The forces for this were essentially the same as the previous game but with the addition of a 500 point special character each.
Nice smooth escalation there.
The object is for the Empire forces to smash their way through three narrow gateways and lay Von Carstein low.
This was the table as set up when I arrived.



It was fairly clear we'd be lucky to get through the game twice, so we diced to see who had which force, with me landing the Vampires.
I placed the zombies, with Corpse Cart in support over on my right and also put the Vargheists behind the tower in the hope of avoiding an early cannon shot.I covered the central gate with the ghouls and had the skeletons ready to block the left hand gate with the Dire Wolves in front of them ready to zoom out cannon hunting.
The Empire weighted their left flank, setting the flagellants to take out the zombies supported by Volkmar and his War Altar. Handgunners settled on the central hill with swordsmen aimed at the central gate. The cannon occupied the big tower and the knights lined up on the right flank.



 Just off for a ride around on my church on wheels...



   Who let the dogs ou...Sorry.

As the game started my plan was to simply block the gateways with blocks of troops, raise more to bolster them and send the dogs out to hunt the cannon and the vargheists to kill the handgunners, before ploughing into the rear of whichever Empire unit looked like it was most in danger of breaking my lines.

Sadly this plan rather relied on me getting some magic off in order to buff my units and raise up the inevitable casualties.
So I duly rolled double 1 for the first winds of magic.
Fortunately Manfred is allowed to re-roll on of his dice, so I did so.
I also had two channeling attempts.
At the end of this I still only had two dice with which to wield power beyond mortal ken.
In subsequent turns I continued to roll hopelessly for the winds of magic, meaning one of the most powerful wizards in the Warhammer world was something of a busted flush.
This pattern continued until about turn six.

 The swolen purple ghoulies go about their business

 The ghouls inflicted two wounds on the Witchhunter. This was his save roll. Sigh


 Brawn meets braaaainzzzz

 What could possibly go wrong?

Meanwhile the ghouls, seeing the swordsmen pull up short decided to charge home. Whatever crypt they had emerged from was clearly one where the stocks of poison were running low as I don't think they managed an automatic wound all game. They performed abysmally on the charge and were soon overwhelmed by the swordsmen. Over on my right the zombies were pumelled by the flagellants, and in an act of desparation I threw in the corpse cart to try and swing the combat. It failed to kill anyone on the charge and was chopped into kindling.



 It's OK, there'll be three vargheists along in a second. Oh.

Not quite the same picture as the one above. It just felt that way.
The left flank held out a little hope as the skeletons were able to charge the knights, and duly held them in an endless grind. meanhwile the dogs ran over to the tower, munched the cannon crew and turned back to try and stop the swordsmen.

My vargheists flapped to the centre of the board and were lined up to inflict carnage on the empire state troops when Volkmar remembered where he'd put his spell books and Banished two of them, severely blunting their attacking prowess.
A fact demonstrated moments later when he flew into the rear of the handgunners, missed all his attacks and popped.


 Have at you, foul creature of the night!!!

 No, no, I'll walk. I'm fine.

Finally, as the net began to close around him the winds of magic grew to a tornado and Manfred started hurling some big spells around.
Purple sun threw a misfire (of course) and offed some extra skeletons, but Curse of Years made things (briefly) hairy for the Empire.

Volkmar, seeing the Vampire alone charged in with his war alter, but Manfred proved a better fighter than spellcaster and chopped the chariot to pieces, leaving Volkmar running away (I would actually have lost victory points if I'd run him down) but the field belonging to the Empire.

This was a bit of a frustrating game.
I'm not too familiar with the VC army list (or the Empire one for that matter) so the sudden addition of a very powerful special character with thirteen (!) spells at his disposal and a bunch of special rules to boot, felt like a pretty steep curve from the simplicity of the first game.
I also rolled diabolically for most of the game, which placed me further on the back foot.
That said it did all look rather splendid.

Thursday, 3 April 2014

Musketeer Dark Age Warrior

This fella has been half-finished on my painting table for months now.
So I finished him off




He's technically a Goth from the DAG08 Infantry Command pack, but he'll be doing duty in my Saxon or Late Roman forces as a hero (though he's not beardy enough for a Saxon, and too long haired for a Roman)

The rest of the pack I painted up a couple of years ago for the Y Gododdin game
Lovely model and a pleasure to paint - I'm picking up some more Musketeer Dark Age models at Salute.

Wednesday, 2 April 2014

Big Bang!

A "finished" explosion for the Keren game.
Crusader US infantryman for scale.


We'll be using these to represent the initial "stonk" on the Italians to encourage them to keep their heads down. The British had some seriously large calibre guns in this theatre, left over from WW1, so I've made quite substantial explosions.

Tuesday, 1 April 2014

British Naps finished

 

Finished these fellas off.
Gave them a spray with some Purity seal and decided that was matt enough without going back over with the paint on matt.
Base is Khemri brown with a wash and drybrush, then some static grass and a few bits of coarse turf.
Won't win any prizes but they're finished.








The Frenchies need a bit more work (I missed off the epaulettes on a couple) but should join them by the end of the week.
I've found a few more that I  assembled when I first got the boxes. I've rebased them on pennies to match these and will give them a quick coat over the next few weeks. Once I've got nine or ten of each I'll download the Song of Drums and Shakos rules and give them a whirl.