James and I haven't played a game for ages so this was too good an opportunity to pass up. He fancied a game of Of Gods and Mortals and having painted a Greek force only for the attention of the Gaming Heir to wander off I was more than happy to comply.
After exchanging small talk with James' charming daughter (subjects covered included castles, Wales, dolphins and dressing like a pirate) she was eventually persuaded it was bedtime and we could set up and get it on.
I took Hermes, eight naked Spartans, the Minotaur, Medusa, 6 archers and four centaurs.
James was itching to get some Spanish themed models on the table, so he took (and forgive me for not getting their names) a Portuguese Javelin god, three heroes - a beautiful woman, a fighty chap and a standard toting fellow - and then a unit of armoured infantry, thix thpanish thlingers and a small cavalry unit.
We scattered some lovely scenery about in a pleasing fashion, diced for the location of the fountain of youth and then deployed in the scatered fashion the rules demand.
Then we looked at each other and hesitantly tried to remember the rules...
Fighty Spanish Hero and some infantry in the rocks
Thlingers preparing the thling thtones
Buff Spartans in the buff
The big Bull lad lurks by a ruin
Hermes swoops in
Greek archers lurk in the olive grove
We each of us remembered some of it and so the game began a little hesitantly. My centaurs turned out to be drunk. Oh good.
However over on my left Medusa slithered forward, drew back her bow and swiftly dispatched the Spanish Beauty.
Hermes meanwhile shot out of cover and smacked into the Spanish in the rocks. Unfortunately the combat was a draw and he whizzed back to his starting spot.
Then we remembered the actual rules for killing stuff and put two models back. We weren't sure but decided Medusa probably had actually killed Juanita de las Tetas Grandes.
In my turn Hermes whizzed out and had a pop at the Portuguese Javelinist but to no avail.
Candygram for Mongo, candygram for Mongo
Flush with success Medusa slithered out toward the slingers, but copped a rock to the snakes and fell over. Missing no opportunity the Spanish fighty lad, Juan Punch leaped off his rock and sliced off her head.
The Spanish infantry, fearing the Minotaur would be too much for slinger to handle broke cover. The Minotaur bellowed a challenge and hurled himself into the fray.
Hermes decided to avenge his snake headed henchwoman but the result was another tie.
The Spanish infantry proved rather tougher than the Mino had imagined and he was cut down, leaving the infantry to close in on the centaurs.
The initial combat was a draw.
However Hermes, seeing no way out decided to take on the Spanish god once more, and despite prayers from the Spartans he lost and was banished from the mortal realm.
Unfortunately this was too much for the drunken centaurs who fled the field, taking me below break point and handing James the game.
That was good fun. I do like the Song Of... engine. It provides a fog of war effect without it being completely random - you can gamble or not - which makes for interesting decisions. The god/hero/mortal tiers and interactions add another interesting dimension to the core mechanics.
James an I were both pretty rusty, but had managed to remember most of it by the end.
Hoping for another game before the holidays are over.
A couple of questions.
What's the advantage of Close Order? All it seems to be is a series of negatives (harder to move, penalty for flank charge) with no bonus we can see. Given the scale of the game there's no need for a close order formation so we couldn't understand what purpose it served.Secondly what mythical beasts did the Spanish believe existed in this period? What's the Iberian equivalent of Medusa? If anyone has any suggestions leave them in the comments and I'll let James know.
Not only a hugely entertaining read, it looked amazing - fabulous!
ReplyDeleteThanks Michael I thought it looked good too. James' amazing scenery collection really makes it I reckon (though I am pretty pleased with my Greek force as well).
DeleteI've yet to try out Gods and Mortals. I have the rules sitting on my shelf, just not had the chance yet.
ReplyDeleteThe aar was a nice read, with some good pictures as well. I would have liked to see an overview picture of the two armies, though - I suspect they both look pretty good ;)
As for close order - I think there's some rules about forcebacks? I can remember having the same question when reading the rules.
Thanks Affun. Didn't have time to take army shots beforehand, and the spread out deployment mechanic makes it tricky to get them all once they're on table. My little point and click digital camera doesn't cope too well with wide shots.
DeleteYou can see most of my models as individual shots if you look under the OGAM or Greek tags on the blog.
*Points* >^
Tom
Oh, and yes thanks for the CO pointer - it does allow you to hold your ground after a combat - but at the cost of another casualty - so hardly a world beating reason IMO.
DeleteSorry to wade into this one late. I've never played but appreciate your AAR as I'm gearing up my force.
DeleteAccording to the rules (p18 on my epub version) an OO unit in a fight wth a CO must recoil at the end of a fight unless the CO unit is destroyed. This is in addition to the optional "Yield No Ground" rule you mention.
Thanks for highlighting that - I suppose that's a bit of an advantage...
DeleteGreat looking game really love the giant Greek god !
ReplyDeleteHe's a whopper isn't he?
DeleteLovely looking game. Must break my OGAM stuff out again soon.
ReplyDeleteHave to agree on the advantages of OO to CO, I think most C3 mortals are CO though.
I'd have thought the most obvious thing would be a bonus when fighting OO models to the front. (and possibly heroes too) That'd do it for me.
DeleteAt the moment you have to take them as CO but get no real benefit from it, and TBH at this scale of game CO makes no sense - an 8 man shieldwall really isn't a thing :)
Tom