He felt naked and vulnerable without his choppa and without the reassuring bulk and sharp teef of Muncha beneath him.
The Good General deliberated over which of his many Official Games Workshop Measuring Devices (tm) he should make use of. We pointed out that Warhammer is dead, so the weird dividers thing was definitely not allowed.
With a whoop and a yell and a mighty bounce Nubbinz, Muncha and the spearmen crashed into General von Tanzsalle. The fight ground on for several rounds as Korbin the Priest healed the general. This problem was solved by the Skaven warlord, who removed the Priests head from his shoulders. Which allowed Muncha to devour the brave general.
There now followed a slightly weird stand off in the centre of the board - you can't charge enemy if you start your turn closer than 3" from them - only retreat and as neither the goblins nor the Skaven warlord wanted to back away from the treasure we remained locked together.
At this point the Squig Herd finally arrived and bounded into the Warlord, with disaterous consequences for the rat general. However, the overconfident bouncers then met their match on the spears of the Stormvermin.
Another fun game. I think we've hit on a successful formula and size for these games and they're flowing better as we get to grips with the rules.
We've decided to continue the story later in the week. The Skaven will attempt to take their treasures as tribute to the local rat leader, hotly pursued by the Tromney defence force. However the Night Goblins have prepared an ambush...