Here's the Gorgon Medusa.
Quick and dirty paint job.
The lighting has bleached out some of the detail in her face - it's not that sloppy IRL.
There's a couple of bits of soft detail on this and some mold lines are tricky in the Bones material, but I think she looks pretty good.
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Tuesday, 29 September 2015
Monday, 28 September 2015
Poseidon God of the Sea
This is a model from the SHQ (formerly Chiltern Miniatures) range of mythical gods. I bought pack EEG3 on spec as it's almost impossible to find any images - there were some of Zeus on Lead Adventure a few years ago, but that's about it. I do find it quite surprising that this far into the 21st Century some manufacturers don't have images of all their products.
Small boy (for whom it was purchased and painted) loves it - I'm not 100% convinced, but it's a fun figure.
Easy as pie to paint up. He's nice and big and chunky. Here's a comparison shot with a Crusader Greek to show that although he'll be impressive on the tabletop he's not going to totally dominate things.
I've got Hermes (from the same pack) on the painting table to use as my god. He's a lot more "realistic" as a model.
Interestingly the two "mortal" figures (Hercules and Perseus) are the same scale as these - I'd assumed they'd be smaller. As I want my heroes in the game to be of a smaller scale I probably won't end up using them (Perseus is holding Medusa's head and Hercules is draped with bits of the Hydra, so they can't really be used as other Gods - I was thinking one might do for Ares). That said four figures this size for £8 is pretty good value. Even if I only ever use the two I still think £4 each for models this size is OK.
Small boy is of the opinion that as Poseidon is one of "The Big Three" in Percy Jackson (with Hades and Zeus) that his stats of C4 is not powerful enough in OGAM, so he's going to be using a C5 version. *gulp*
Small boy (for whom it was purchased and painted) loves it - I'm not 100% convinced, but it's a fun figure.
Easy as pie to paint up. He's nice and big and chunky. Here's a comparison shot with a Crusader Greek to show that although he'll be impressive on the tabletop he's not going to totally dominate things.
I've got Hermes (from the same pack) on the painting table to use as my god. He's a lot more "realistic" as a model.
Interestingly the two "mortal" figures (Hercules and Perseus) are the same scale as these - I'd assumed they'd be smaller. As I want my heroes in the game to be of a smaller scale I probably won't end up using them (Perseus is holding Medusa's head and Hercules is draped with bits of the Hydra, so they can't really be used as other Gods - I was thinking one might do for Ares). That said four figures this size for £8 is pretty good value. Even if I only ever use the two I still think £4 each for models this size is OK.
Small boy is of the opinion that as Poseidon is one of "The Big Three" in Percy Jackson (with Hades and Zeus) that his stats of C4 is not powerful enough in OGAM, so he's going to be using a C5 version. *gulp*
Sunday, 27 September 2015
Patrick "Fightin' Irish" Flaherty
Republishing after deleting so that thief on TMP couldn't re-post the content. Apologies to everyone who has already seen it.
Flaherty is General Ballroom's loyal batman and bodyguard. "The worst shot but strongest man in the entire British army" Ballroom regularly claims. Ballroom rescued him from being grabbed by the fuzzy-wuzzies and ever since the hulking but loyal Irishman has repaid the debt as his dependably brutal enforcer.
He's actually Pug from a Foundry Old West pack, but makes a suitably loopy addition to the Ballroom expedition
Flaherty is General Ballroom's loyal batman and bodyguard. "The worst shot but strongest man in the entire British army" Ballroom regularly claims. Ballroom rescued him from being grabbed by the fuzzy-wuzzies and ever since the hulking but loyal Irishman has repaid the debt as his dependably brutal enforcer.
He's actually Pug from a Foundry Old West pack, but makes a suitably loopy addition to the Ballroom expedition
Friday, 25 September 2015
No Gods and Mortals
Smallest boy demanded we play Of Gods and Mortals the other week, despite having no gods and not having painted any of the models.
So we did.
Here's a few pictures
It played quite well, like a slightly unnecessarily complicated version of SBH. Clearly the Gods add a huge extra dimension to the game. At least I hope they do, otherwise why not just play SBH...?
Anyway, should be ready for a more painted version this weekend.
So we did.
Here's a few pictures
It played quite well, like a slightly unnecessarily complicated version of SBH. Clearly the Gods add a huge extra dimension to the game. At least I hope they do, otherwise why not just play SBH...?
Anyway, should be ready for a more painted version this weekend.
Thursday, 24 September 2015
The Tower of Tromney - Age of Sigmar Campaign
Nubbinz rubbed his back. It still hurt from where Muncha had landed on top of him when the cannonball knocked him over. He glared down from the bouncing beast's back at the goblins milling around him.
"Look, it's like dis" he grunted " Da ratmens are gunna make a break for it soon enuff. And we needz ta keep an eye open for 'em so we can duff 'em up and nick da treshure back, right"
The goblins shifted and muttered.
"So we's gonna run over dere and turf dem oomans outa dat tower so's we can 'ave it as a lookowt, right!"
There was more grumbling and one of the spear armed goblins pushed himself to the front of the mob.
"Look, boss, me and da lads was talkin' and we reckon a betterer plan would b..."
There was a red blur and then Muncha let out a satisfied belch and spat out the goblin's hood.
"Right, any furver questions?" queried Nubbinz.
"Thought not"
General Ballroom and I convened a couple of weeks ago for the latest in our series of linked narrative games. In the absence of the ratmen hordes we elected to play the watchtower scenario. Dicing for attacker and defender revealed the good General would start in control of the tower, which we reasoned was an outpost near Tromney that the goblins were keen to take for their own nefarious purposes.
I stuck with the same army list, but Gen B. growing weary of the poor performance of the cannon and mindful of the repeated death of his priest in previous games swapped the former for some outriders and the latter for a wizard of the fiery persuasion.
As the battle was a long time ago by my standards I've forgotten the ins and outs of things, so here's some pictures
"Look, it's like dis" he grunted " Da ratmens are gunna make a break for it soon enuff. And we needz ta keep an eye open for 'em so we can duff 'em up and nick da treshure back, right"
The goblins shifted and muttered.
"So we's gonna run over dere and turf dem oomans outa dat tower so's we can 'ave it as a lookowt, right!"
There was more grumbling and one of the spear armed goblins pushed himself to the front of the mob.
"Look, boss, me and da lads was talkin' and we reckon a betterer plan would b..."
There was a red blur and then Muncha let out a satisfied belch and spat out the goblin's hood.
"Right, any furver questions?" queried Nubbinz.
"Thought not"
General Ballroom and I convened a couple of weeks ago for the latest in our series of linked narrative games. In the absence of the ratmen hordes we elected to play the watchtower scenario. Dicing for attacker and defender revealed the good General would start in control of the tower, which we reasoned was an outpost near Tromney that the goblins were keen to take for their own nefarious purposes.
I stuck with the same army list, but Gen B. growing weary of the poor performance of the cannon and mindful of the repeated death of his priest in previous games swapped the former for some outriders and the latter for a wizard of the fiery persuasion.
As the battle was a long time ago by my standards I've forgotten the ins and outs of things, so here's some pictures
The spearmob sneaks up on the tower
Nubbinz, Muncha and da squiggly beasts
The tower garisson waves it's flag
Here they come
Muncha leads da way
But the spearmob are dallying
The rescue force
The attack begins
More goblins are drawn in
The cavalry to the rescue
The Tromney swordsmen shuffle past the ruins
The cavalry bear down on the goblins...
...and prepare to unleash lead
Bang, whirrr,bang!
In the end the halbardiers and wizard proved a tough nut to crack in the tower and the arrival of the outriders saw most of the goblins slaughtered. However a few brave spear gobbos did finally manage to sneak into the tower. Despite the empire hurling lead at them they held on and the game finished before the tower could be reclaimed!
A victory for Nubbinz (though I think he'd been removed as a casualty by that point)
So Nubbinz has a foothold on the outskirts of Tromney. General von Tanzsalle has reclaimed one of the Treasures of Tromney. However two Treasures remain in the hands of the nefarious ratmen.
Where will our saga lead next..?
Wednesday, 23 September 2015
Tuesday, 22 September 2015
Crusader Greeks (3)
Inching toward the finish now.
Highlights of the base colours applied and then some basing.
Still a few bits to tidy up, like the spear points (would these have been iron or bronze?) and the shields need painting and adding, but they're pretty much done.
Lovely models to paint.
Now I need to finish a Minotaur, Medusa, four centaurs and a pair of gods...
Highlights of the base colours applied and then some basing.
Still a few bits to tidy up, like the spear points (would these have been iron or bronze?) and the shields need painting and adding, but they're pretty much done.
Lovely models to paint.
Now I need to finish a Minotaur, Medusa, four centaurs and a pair of gods...
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