"Look, it's like dis" he grunted " Da ratmens are gunna make a break for it soon enuff. And we needz ta keep an eye open for 'em so we can duff 'em up and nick da treshure back, right"
The goblins shifted and muttered.
"So we's gonna run over dere and turf dem oomans outa dat tower so's we can 'ave it as a lookowt, right!"
There was more grumbling and one of the spear armed goblins pushed himself to the front of the mob.
"Look, boss, me and da lads was talkin' and we reckon a betterer plan would b..."
There was a red blur and then Muncha let out a satisfied belch and spat out the goblin's hood.
"Right, any furver questions?" queried Nubbinz.
General Ballroom and I convened a couple of weeks ago for the latest in our series of linked narrative games. In the absence of the ratmen hordes we elected to play the watchtower scenario. Dicing for attacker and defender revealed the good General would start in control of the tower, which we reasoned was an outpost near Tromney that the goblins were keen to take for their own nefarious purposes.
I stuck with the same army list, but Gen B. growing weary of the poor performance of the cannon and mindful of the repeated death of his priest in previous games swapped the former for some outriders and the latter for a wizard of the fiery persuasion.
As the battle was a long time ago by my standards I've forgotten the ins and outs of things, so here's some pictures