We were to be playing a scenario of the General's own devising that required troops to climb up a winding tower to retrieve a magic mask.
There now follows some pictures.
The mystic Tower of Tromney
Zanzibaris
The Emir organises his men
The Zanzibaris are first to fire
The stout Sikhs fix bayonets
The slaver column marches toward the tower
Sikhs face off against the trained troops in the slaver's pay
More musketry holds forth
Meanwhile the diplomat (who caries on his shoulder a Siamese cat) urges the young warriors up the tower
Slightly fewer Sikhs now remain
The explorers deliver pinning fire on the tower
The young warriors make good their escape
But walk into a hail of fire from the Askari
In the end my party was almost entirely wiped out and the Explorers held the field.
The scenario we both agreed needed a little more work, but was good fun.
I found the game worked a bit better for me this time - I'm more familiar with the cards, so it flowed a little better. I have to say that the Slavers force I'm using seems a little under-powered against the Explorers - rifles able to fire without reloading are considerably better than Muskets that need to reload, so I end up out-shot. Some of this is clearly just because I'm not very good at the game to be fair.
Another wonderful adventure and I do like that tower.
ReplyDeleteThanks Michael - I am enjoying the games and they look splendid. The Tower is a GW model - one they released alongside the Storm of Magic supplement.
DeleteLovely figs and fun-sounding game!
ReplyDeleteThanks Gordon, all the figures (and scenery) are General Ballroom's work - I am merely the humble recorder of my humiliations.
ReplyDeleteLooks like a really great game with excellent figures and terrain. Just about to start painting my Sikh soldiers. Once they are done I'll have two fully painted columns. Really enjoy playing this game!
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