Saturday, 13 June 2020

Frostgrave - The Alchemical Monstrosity

I felt the need to play another game today.
So I decided to dig out Frostgrave and finally tackle the solo Dark Alchemy campaign.

The abandoned factory with titular Monstrosity in the centre.


Eeeew, gribbly!

Valerie d'Horlage with a couple of thugs and a tracker need to get out the door on the other side.



The gang start by running forward, staying out of sight of the beasty. Valerie casts Fleet Feet on Torchy.


The tracker takes cover behind a pillar.


The beast heads for the door.


Torch sprints off and grabs some coins.


Valerie and the boys try and sneak around the side.


But the beast lumbers toward them.


Torchy grabs a ring.


The tracker gets his hands on a scroll.


The beast runs forward again.


Torchy has made it to the door. All he needs to do now is fail to open it so the others can escape.


The massive idiot manages to open the door so Valerie and the boys have to head thataway.


Valerie tries to Petrify the monstrosity but fails. So it lumbers over to her!


The tracker rushes to her aid.


Valerie forces the monster back. Then runs off.


Speeding past Lampy.


The tracker manages to push the monster back unaided. And then sprints off as well.


The monster, now with no one in sight, wanders off to try the locked door as the rest of the gang escape.

That was quite jolly.
Tense as the monster got closer.
I actually had to restart the game as I realised I had misread and neglected to move the creature at all.
I was fortunate never to fail an initiative roll, so the creature never moved first and no rats appeared.
Only one blip when the thug unexpectedly opened the door and then I left Valerie too close to the beast.

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