Friday, 11 April 2025

Goblin Fanatics

Apparently these are made of purest Winatite (the raw ingredient of WIN!) in the current meta if that's the sort of thing you think is important. And if you do, please don't ever ask me for a game.

Anyway I had some Fanatic models when they first ever came out in metal and I've always loved the idea of them and the models too. These are plastics and jolly nice they are too.





Regardless of how ace they're supposed to be in games of The Old World I confidently predict I'll continue to lose more games than I win, but at least I'll have some cool fungus crazed loonies in my army.

Thursday, 10 April 2025

Warmaster Fences

Some more simple scenery to break up the table in games of Warmaster






A sight no farmer wants to wake up to


They're simple and cheap MDF sets from Pendraken/Red Vectors

Wednesday, 9 April 2025

Lord of the Rings Three Player Game

Time for another game with No Longer Young N and his dad.

A three player affair, I usually take an evil force in these games, but I wanted to get my Swan Knights of Dol Amroth on the board now I have a unit of five, and so I took a Gondorian force, with the Knights along to provide some muscle.

We placed one objective each plus another one at the centre of the board. Whoever held the most objectives when one of the three forces was eliminated would be the winner.

Gondor and her knightly allies were soon mixing it up with the men of Rohan.


The footsloggers lagged behind a bit.


Cirion led some men off to meet the Easterling threat.


The red riders were soon streaming onto the table.


It was all rather bloody on my end of the battlefield, with Madril taking an early tumble.


The Rohirim wasted no time in pushing up.


A lone Swan Knight thumped an Easterling to the floor (not actually Andruil - he was standing in for a dishorsed Easterling)


Cirion had become distracted from hie anti-Easterling mission and had rushed back to secure the centre.


Easterlings were now putting additional pressure on No Longer Young N's Rohan warriors.


Most of the SWan Knights had been killed but a couplestill charged about.


Gamling found himself running out of fellow warriors as the Easterlings closed in.


I had sent a lone Ranger to hunt down an Easterling archer.


Who was standing, exposed, on a balcony.


My men were struggling to bring down the Rohan hero, despite surrounding him.


The Easterlings were now amongst the Gondorians too and the men of Rohan were testing their courage.


The real Andruil was making his presence felt (by which I mean murdering everything he came in contact with).


My remaining knights tried to cut their way through to the objectives.


However Gamling was finally cut down and with that the game came to an end with the forces of darkness in control of the most objectives.

A great fun game and the forces (most of which these days have been painted by N) looked great. I was especially taken with the scenery too, which looked great.

Must play this system more often.

Wednesday, 2 April 2025

Warmaster linear obstacles

I found these the other day in my leadpile when hunting for more Warmaster Dark Elves and thought I could bash them out pretty quickly. So that's what I did.









Old metal sculpts from way back in the day. Ideal for stopping chariots and giving infantry a fighting chance.

Tuesday, 1 April 2025

The Leckenfotz Lions - Warhammer Empire Spearmen

These have taken rather longer than they should, given their bish-bash-bosh Contrast Paint nature, but I'm pretty happy with the end results.




From the small Middenland town of Leckenfotz, the Lions have a long and proud tradition of defending the Empire from the depredations of Orcs, Beastmen and other horrors that bedevil the Old World.


These have shields because Stephen always mithers at me for not having shields on my Empire spearmen. 

Saturday, 29 March 2025

Lion Rampant Wars of the Roses Campaign - Game Three

Chastened by his defeat on Thatchyres Motte Lord Kerbye sends for reinforcements and supplies to build up his forces to again attack Ballroom. As the column of wagons and their guards makes their way up the Sherwyde valley the cunning Lord Ballroom has laid a trap...

And so to the third game of our campaign. This time ate decreed we would both have 24 point forces and that I would be trying to get wagons from one corner of the board to another. As luck would have it this force had some less well armed and trained men in it, along with some Biddowers and so I had sufficient forces to both move the wagons and have some free ranging troops.

My initial deployment left no room for my leader. A grave mistake as I was unable to motivate troops or re-roll failed orders or the first couple of turns!


The skirmishers set of with gusto as well as one cart, but the others were lagging!


Eventually my Leader arrived and began to get things moving.


Unfortunately Lord Ballroom had taken cavalry for this game - I was concerned about their mobility and hitting power.


Command rolls did not always favour Ballroom's men either but eventually a fearsome archer roadblock appeared.


The Ballroom billmen milled about a bit.


My skirmishing archers had secured the woods while the rest of the column trudged onwards.


An eagle eye view.


My wagons were well protected.


However now my men caught site of the waiting foe.


Still milling.


The skirmishers kept pace with the column.


Ballrooms cavalry tracked the wagons but stayed out of bow range.


Close the column inched to the village of Sherwyd.


With the enemy sighted the column halted and began to fan out.


Still the skirmisher crept on.


A Lancastrian Stand-off. Just like a Mexican one but with fewer sombreros.


Something of an impasse as neither of us wished to risk exposure to the inevitable arrow storm.


My leader began to lead his bill toward the flank.


The skirmishers began to harass the Ballroom bill.


Leading them a merry dance in the wood.


Still the Ballroom bow waited.


As did the wagons.


Finally I decided to take one wagon off toward a flank.


As the skirmishers continued to skirmish.


Ballroom held back his cavalry to exploit and weakness the archers could create.


On the left my bill are screened by the woods.


Finally Ballroom closes the gap and arrows begin to fly.
One of my wagons is battered and driven back.


However Ballroom feels the cost on his own force.


The bill are using the woods for cover.


But the skirmishers have found a way to attack.


But daren't come too close for ear of attracting enemy arrows.


My battered wagon had retreated out of range and, helping themselves to the contents of their cargo, refreshed themselves for battle.


However Ballrooms archers were also now in range of my other unit and they too poured arrows on to Ballrooms men. They retreated, wavered and then broke and fled the field.


Finally my bill managed to contact the remaining enemy archers


With both sets of enemy archers now routed I could at last advance the wagons.
In a desperate last ditch attack the Ballroom knights (or, in fact Knight singular by this stage) charged home.
However the spears of my men were a match for steel armour and the knight was pulled from his saddle and slain!

Victory for Lord Kerbye!

A great game that was surprisingly tense. Interesting to see that a few games played and a campaign background means were altogether cagier and thinking more tactically than simply Chaaarge!