And so our campaign reaches it's climax - each side has won two battle this game will be the decider. Unfortunately for Lord Kerbye, Lord Ballroom has a bigger force.
Kerbye himself led his mounted retainers up the road.
Percy allies from the North had been given the "honour" of defending the camp from Ballroom's traitorous torch wielders.
Ballroom's men were soon on the scene.
The Percy troops scanned the horizon nervously.
With bows drawn ready to repulse any attack.
Kerbye was making good headway
Which was more than could be said for his billmen.
At last Ballroom's men hove in to view.
And still the Kerbye footsloggers failed to make up ground.
Ballrooms infantry had no such challenges.
Marching straight up the road toward the camp.
Kerbye reached the crossroads.
And the Percy archers remained unassailed.
The foot quickened their pace.
As Kerbye sighted his foe.
The Ballroom foot began to navigate the woods.
And emerged into a hail of arrows.
That sadly only carried off a single billman.
Finally the rest of Kerbye's force arrived at the crossroads.
His knights made to draw out Ballroom.
Ballroom's attacks were not great!
Kerbye however, soiled his armour and disgraced himself
He died utterly on the ground.
The knights clashed in the aftermath.
As the Ballroom Bill drove Percy troops from the camp.
The knights clashed again
Numbers beginning to tell
The victorious Bill seemed not to have bought their Zippos.
And the Kerbye archers prepared to take revenge.
Unleashing at close range.
The last of the Kerbye knights faced a grim fate.
The Ballroom Bill were driven back by arrows.
However Kerbye was running out of men.
The camp lay at Ballroom's mercy.
The Kerbye Bill rushed to cut down Ballroom.
However the game was up and the forces of Ballroom could claim authority over the disputed border territories - and presumably hold Kerbye himself for ransom.
A great fun climax to the campaign. I was a little unlucky with the dice - as well as Kerbye's disgraceful performance in the duel I failed several important command rolls - and General B didn't fail a single one! But that's the fun of Lion Rampant - if you want certainty and control this isn't the ruleset for you.
The campaign worked well enough and five games is about enough for Lion Rampant - especially with the fairly limited troop types we had for WotR.
Time for a change of period...