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Wednesday, 31 December 2025

Chain of Command 2: Game Four

General Ballroom and I continue our play through of all the scenarios in the book.

In this one I had the Krauts on the run. General B. thought we were due to play a different scenario, so put up a lovely quite densely terrained table - when the scenario actually specifies not too much terrain. But it looked too nice to change, so we went with it.

My objective was somewhere in the village.


View from the German positions.



I pushed up on the left flank as I could see a German JoP not too far away.


Soon my troops were racing forwards.


In the centre, concerned about fire from the buildings I placed troops on overwatch in the woods.


I'd bought a Sherman along to winkle defenders out of buildings.


Inevitable heavily armed Germans appeared.


But my men continued to push up.


More of my troops broke cover.


As the Germans prepared to fire.


The Sherman trundled forward.


Uh-oh. a Stug.


The Sherman drew a bead on the house where my objective (and a lot of Mg42s) lay.

My tropps at the hedgerow had captured a German JoP but were now taking fire.


Suddenly a figure appeared at the edge of the treeline and with a whoosh and a boom, the Sherman was aflame!


Disaster for the Americans, Iron Cross for Willie!


The unsupported infantry were taking heavy fire.


And another squad raced to support.


However with plenty of CoC acquired Oberstleutnant Ballzimmer was able to bring the game to an end with a comprehensive German victory.

A tough game for the Americans and when the Sherman went up the game was pretty much finished.

Great fun though and Chain of Command gives a grand game.

Few more random pics.













Should be playing the next scenario this very afternoon (so expect pictures some time in February...)

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